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This is my first entry in Ludum Dare. The game is shorter than I would have liked, but it is a complete game. I plan on adding more levels in the post-compo version, plus more features and types of worlds.
I interpreted the theme fairly literally. You live in a two-dimensional world, but you have the ability to tunnel through the mysterious third dimension into alternate worlds. Find the ascension portal (the spinny purple thing) in each multiverse to progress and realize your destiny as a higher-dimensional being.
OS/X users: I don't have access to a Mac, but a friend of mine with a Mac was kind enough to package it into an app for me. My apologies if it doesn't work for you - I am unable to test it. (Note: This port was added post-compo, and no changes were made to the code)
Linux users: Sorry I don't have access to a machine to create executables for you, however I have provided the raw .love file which you can open with Love2D.
Controls:
WASD or arrow keys for movement
Spacebar to jump between worlds
'Esc' to quit to menu, again to quit to desktop
'r' to reset the level (or hit the icon in the upper right)
You start with three jump fuel units. If you run out of fuel, hit the restart icon to try again.
Downloads and Links
Ratings
![]() | Coolness | 85% |
#367 | Theme | 3.50 |
#375 | Audio | 3.00 |
#668 | Fun | 2.91 |
#669 | Innovation | 3.02 |
#724 | Overall | 3.05 |
#761 | Humor | 2.04 |
#812 | Mood | 2.70 |
#997 | Graphics | 2.36 |
Comments
I loved the ending screen. Good use of an interesting mechanic. Congratulations on your first entry!
I love the idea you try to share with this game but i would change something on the design, just my opinion : i would change the "walking" for something faster, maybe running/jumping/etc...I have the feeling that this game needs go faster to be really engaging but anyway it's a great job, i appreciate it.
Bit short (but so is my game so I can't really complain). I really like the idea behind it, a bit more polish on the "Goal reached" screen would be nice, sounds are good but the music came out a bit loud. I think that on the fading platform some kind of number or an easier way of telling when its safe to cross over to the next world would have been good.
Nice mechanic, but the game ended just when it was starting to get interesting.
I like the mechanic, it`s a original game, great work!!! ;)
Heh. Pretty cool. Definitely more innovative when it comes to the theme.
Hello, I'm not on Windows so I can't play, but I wanted to say thank you for the detailed comment you left on Starlight. I like your game's concept, I wish I could install it.
@stephenhaney: I just added the .love file to the repository - if you have lua and Love2D you should be able to run it. Obviously that's not ideal, and I'll try to find a way to make an OS/X and Linux executable as soon as possible. Unfortunately I don't have either system readily available.
I really really liked the idea ! It's really original. I feel like if you had more time to create more level, this game could be really interesting.
Great work !
Fun concept with lots of potential! I was genuinely disappointed when it ended so soon.
Thanks to everyone for all of the great feedback. I am working on the post-compo version as we speak - I plan on adding many more levels.
The game mechanics are solid and although the concept is seen in every other entry, you still have a small twist to it. I would have liked to see how the game would have progressed into harder puzzles, unfortunate that the length was so short. But I guess it is better to have people wanting more, than wanting less :)
Well done!
I like it a lot, because we kind of had the same idea for a game, so our games are quite similar.
Interesting theme implementation. Bit short, little bit confusing, but considering time limit, very cool.
It's a little short, but it nails the theme. More levels would be very welcome.
@badlydrawnrod and everyone else looking forward to more levels: I have been developing a post-compo version and have implemented all the features I had planned for release - I am now in the process of designing more levels and hope to release the post-compo version shortly.
Really nice little game. Mechanic works well, the game sounds and looks nice. It is not even that it is too short, but that it lacks one challenging puzzle from the mix, I think.
Very solid effort.
The Soundtrack reminded me of Hauschka and "A ride into the mountains". Consider the .love file tested on Ubuntu 14.4
Not a bad idea, but it ended super quickly! I wanted to see if you had other interesting ways to interact with the overlapping worlds.
Short and sweet. The game mechanic is nice, and the game starts to get exciting, and then it ends abruptly. The endgame screen and effects are nice, and I enjoyed this game while it lasted. I'm glad you're working on a post-comp version.
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I liked the core mechanic, and it was presented and developed in a way that was really easy to understand as a player. I just wished there were more levels. Looking forward to the post-compo version!