[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
You've been split into the three primary colors. For (bad) Science. Make your way through the lab to get to the last room. Your colleagues will be throwing inanimate objects at you. Fight your way through to the end.
Instructions
Arrow Keys/WASD to move
Tab to open Pause Menu
Z and X to swap colors.
Click your attacks when in battle. (Defend doesn't do anything :/)
Earn experience from battle to unlock more skills and raise your stats.
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The Battle background does not match the color indicator (top left). The indicator is final... I think.
Enemies and you have different stats in different colors.
You can see all of your stats and skills by changing colors while in the pause menu.
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We just wanted to make an RPG this time. And we almost succeeded too. I think if he had another full day the game would be a lot more coherent.
Downloads and Links
Ratings
![]() | Coolness | 88% |
#261 | Humor(Jam) | 2.70 |
#501 | Theme(Jam) | 2.89 |
#541 | Audio(Jam) | 2.55 |
#656 | Innovation(Jam) | 2.43 |
#660 | Graphics(Jam) | 2.59 |
#686 | Mood(Jam) | 2.24 |
#733 | Overall(Jam) | 2.55 |
#744 | Fun(Jam) | 2.08 |
Comments
Good graphics. Bad everything else. Maybe music wasn't really bad.
Otherwise nice, but the battle system is a bit too boring (a common problem in RPGs).
Got my ass handed to me by a Potted Plant. 10/10.. also the music was REALLY good, but I felt it was way too low in volume, I had to crank my sound card up.
http://i59.tinypic.com/2s6oq39.png
Um.......
Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.)
Ugh. I thought I got rid of all those. We meant to add in a sound effect or some indicator that you couldn't switch but we didn't get to it (as shown by the fact that every attack is paired with a punching sound.)
I liked that the characters look like they were drawn with crayon. I don't like that I have to wait to start the battle or "prepare" an attack.
You have done some great work, but maybe the game could be more polish if you focus on one of the both concept (puzzle or rpg). The fights are too invasive, I have trouble to grasp their purpose. Anyway, good music and graphics :)
Cool concept, really liked the idea and could be better if had more time (Like a more challenging battle system). Great job!
Could have been great with one more day of work. But still fun to play though.
Great concept, needs to be cleaned up and polished. Would love to see a full version of this.
Great humour! However I clicked defence once and the game crashed. Fix those issues in a more coherent post-compo version!
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I liked the setting and I feel like it fits the theme rather well. Like you indicated yourself already, the execution could be better. I feel like it lacks any meaningful decision making which makes RPGs interesting.