Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Game Jam RGB

by LastResortGames - Jam Entry

You've been split into the three primary colors. For (bad) Science. Make your way through the lab to get to the last room. Your colleagues will be throwing inanimate objects at you. Fight your way through to the end.

Arrow Keys/WASD to move
Tab to open Pause Menu
Z and X to swap colors.
Click your attacks when in battle. (Defend doesn't do anything :/)
Earn experience from battle to unlock more skills and raise your stats.


The Battle background does not match the color indicator (top left). The indicator is final... I think.
Enemies and you have different stats in different colors.
You can see all of your stats and skills by changing colors while in the pause menu.


We just wanted to make an RPG this time. And we almost succeeded too. I think if he had another full day the game would be a lot more coherent.

Downloads and Links




Jvdo says ...
Aug 26, 2014 @ 11:29am

I liked the setting and I feel like it fits the theme rather well. Like you indicated yourself already, the execution could be better. I feel like it lacks any meaningful decision making which makes RPGs interesting.

kacperski1 says ...
Aug 26, 2014 @ 11:38am

Good graphics. Bad everything else. Maybe music wasn't really bad.

JNyknn says ...
Aug 26, 2014 @ 11:39am

Otherwise nice, but the battle system is a bit too boring (a common problem in RPGs).

Aug 26, 2014 @ 11:47am

Got my ass handed to me by a Potted Plant. 10/10.. also the music was REALLY good, but I felt it was way too low in volume, I had to crank my sound card up.

Aug 26, 2014 @ 6:53pm


Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.)

Aug 26, 2014 @ 8:09pm

Ugh. I thought I got rid of all those. We meant to add in a sound effect or some indicator that you couldn't switch but we didn't get to it (as shown by the fact that every attack is paired with a punching sound.)

Rage Paint says ...
Aug 27, 2014 @ 3:17am

I liked that the characters look like they were drawn with crayon. I don't like that I have to wait to start the battle or "prepare" an attack.

SoulGame says ...
Aug 27, 2014 @ 2:50pm

You have done some great work, but maybe the game could be more polish if you focus on one of the both concept (puzzle or rpg). The fights are too invasive, I have trouble to grasp their purpose. Anyway, good music and graphics :)

ChuiGum says ...
Aug 29, 2014 @ 4:49am

Nice graphics, pretty innovative too

Aug 29, 2014 @ 4:51am

Cool concept, really liked the idea and could be better if had more time (Like a more challenging battle system). Great job!

01101101 says ...
Aug 29, 2014 @ 2:47pm

Could have been great with one more day of work. But still fun to play though.

Razoric says ...
Sep 4, 2014 @ 5:30pm

Great concept, needs to be cleaned up and polished. Would love to see a full version of this.

jukimv1986 says ...
Sep 4, 2014 @ 5:44pm

Great humour! However I clicked defence once and the game crashed. Fix those issues in a more coherent post-compo version!

x1212 says ...
Sep 14, 2014 @ 2:49pm

Nice idea to throw in those rpg-elements.

Rustam says ...
Jun 28, 2017 @ 12:01pm

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