Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

The Pike

by VulpineGames - Jam Entry

The Pike is a bit twisted Voodoo controlled infinite runner. It was made fully from scratch by our team in two days in our local Ludum Dare 30 Live event in Helsinki.

Use mouse to move the doll
Hold mouse button and drag to rotate the doll

Downloads and Links




Hairein says ...
Aug 27, 2014 @ 8:07pm

Strange one this. I didn't get the controls quickly enough but I very much like the ambiente. The graphics and audio are very stylish and bring over a specific mood very well.

enteagd says ...
Aug 28, 2014 @ 2:50pm

Very dark, creepy take on the theme. Loved how jabbing different parts of the doll elicited different responses on the screen. Excellent graphics, audio and overall mood.

Nooner Bear says ...
Aug 30, 2014 @ 7:28pm

Haha, the mood here is great. Awesome work. Great music choice as well.

sbarrio says ...
Aug 31, 2014 @ 8:19am

The ambience and graphics are great, and I also loved the music. On the other hand I had a bit of trouble trying to figure out how the controls work.

AlbertoSM says ...
Sep 2, 2014 @ 8:15pm

The atmosphere is the idea. A bit misleading tho, since from the beginning you think that the voodoo doll shouldn't be pierced. Plus the keyboard controls function by themselves, so interacting with the doll is less immediate than the keyboard controls.
It could've used a little more variety, but the overall result is top-notch :)

Lokarunith says ...
Sep 9, 2014 @ 1:39am

Terrific! Loved the idea and the execution is also excellent, in terms of gameplay it still could be improved, more positions to pierce the doll which cause new actions and reducing the space between the obstacles so it gets much more challenging xD

Mike Mezhenin says ...
Sep 9, 2014 @ 7:38pm

Great idea! I'd love to play a big game with voodoo controls.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]