Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Connected Collective

by Aumni - Jam Entry

Game made in 72 hours by Frank Brizuela and Robinson Farrar.
Music by Jared Burrell -

The goal is to connect islands, gather people and attempt to make them happier before sending them back into a journey!

Have fun :]



-You have your Main Player. He can be moved using WASD. This is the guy that can build using your right click to CONNECT your chunk of islands with others to gather people.

-Other people on islands have personality traits. By moving them closer to other people with the same kind of traits, they become happier.
-These people also have abilities to help you survive such as a shield to protect your island (right click), lasers to destroy islands (right click) or an rocket engine to move your island around (right click + WASD).

-To gain points, you must destroy an island (hopefully not occupied by anyone) and DISCONNECT the chunk your Main Player is with others. You gain points if the happiness of the people you disconnected is higher than what they started out with.
-Have fun and try to make a happy colony of people ^_^

Downloads and Links




DeltaF1 says ...
Aug 26, 2014 @ 7:10pm

Really neat concept! The art style is lovely :)

blurryroots says ...
Aug 26, 2014 @ 8:54pm

Hey this looks interesting. Is there any chance for a linux release?

Aug 26, 2014 @ 8:54pm

a realy nice concept and some nice music.

Aug 26, 2014 @ 8:57pm

Very interesting idea! WWould love to see it a little more fleshed out.

Capitals says ...
Aug 26, 2014 @ 9:24pm

The music is really sweet. I do like the idea however I struggled with the connecting of islands.

burgerdare says ...
Aug 26, 2014 @ 9:29pm

very cool. Probably one of the better takes on the theme I've seen so far. I like the idea of trying to satisfy as many people as possible, but the early game can feel a bit overwhelming, with islands being destroyed very quickly and not giving the player what feels like enough time to think about their options and set people up in preferable scenarios.

Aug 26, 2014 @ 10:19pm

The beginning is too difficult. But the game is good.

bentog says ...
Aug 26, 2014 @ 10:21pm

Great take on the theme. For me the islands should go slower so I had time to think, but maybe I'm just not good at it. Lovely!

stasss says ...
Aug 26, 2014 @ 10:55pm

Charming.. Brilliant idea and concept. Continue working on it, some arwork, extend options and states and this game ready for publish!

stasss says ...
Aug 26, 2014 @ 10:56pm

Charming.. Brilliant idea and concept. Continue working on it, some arwork, extend options and states and this game ready for publish (real publish)!

DarkCart says ...
Aug 26, 2014 @ 10:59pm

Impressive! I like the art.

Spang says ...
Aug 26, 2014 @ 11:04pm

Amazing Concept, I love this type of games. :)

X-0r says ...
Aug 26, 2014 @ 11:43pm

The bridges build very slowly for me, but it's definitely worth the wait ^_^
Playing other characters, and using their abilities is really cool!

Xanjos says ...
Aug 27, 2014 @ 2:31pm

Pretty cool take on the theme. I liked the graphics and the music matched the mood perfectly. The gameplay itself was a bit difficult to understand at first (I found the actual connecting islands part to be a bit slow) but I did find the whole destroying empty islands to gain points concept to be quite interesting.

KuGrou says ...
Aug 27, 2014 @ 7:04pm

Really like the art and concept.

Aug 28, 2014 @ 5:16am

Really neat idea! The graphics are clean and there's a horrible sense of inevitability as the sky islands come closer... and closer... The melancholy music really helps. I stank at it, though. I had such a hard time just trying to keep my chunk of island from being blown up, and the one time I thought I'd managed to get a group of people disconnected... well, they kersploded along with the piece of rock I'd removed. It's really difficult to snare new islands without building out a lot, and then while your back is turned some cluster you'd been nurturing gets messed up... I realize that it's probably symbolic, but I didn't feel it made for much fun :<

Thank you for the innovative game!

jacklehamster says ...
Aug 30, 2014 @ 7:52pm

After a few frustrating tries to understand the game without reading instructions, i picked up the concept and the game was quite enjoyable!

puppetmaster says ...
Aug 30, 2014 @ 7:55pm

+ art style
+ music
- collision bridge

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