Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Stop Waves

by vxd555 - 48 Hour Compo Entry

"StopWaves" is small game created in Unity for Ludum Dare 2014. This is mashup of shooter and tower defense. Our movement is limited to left and right between two walls.
Our task is to not allow enemies to reach the end line.
We can exchange points which we get for killing enemies to upgrades. We can also hold them to increase our final score.

StopWaves jest niewielką grą stworzoną w Unity na Ludum Dare 2014. Jest to połączenie strzelanki z obroną wierzy. Poruszamy się tylko w prawo i lewo pomiędzy dwiema ścianami. Naszym zadaniem jest nie dać przedostać się przez granicę kolejnym falą przeciwników. Punkty, które zdobywamy za zabicie kolejnych przeciwników wymieniamy na ulepszenia, bądź trzymamy by uzyskać na koniec wyższy wynik.

Downloads and Links




Stan Sypek says ...
Aug 30, 2014 @ 1:51am

When you fist play enemies come slow and spaced. Once you die when you restart scores go back to zero, but enemies spawn much faster at times so many it is impossible to clear before they reach you. Only happens on restart, never on a fresh start.

jprogman says ...
Sep 2, 2014 @ 7:11am

It's nice to upgrade your attributes, the game is rather slow-paced. There's a glitch that the number of enemies remain unchanged when you lose later on; which poses a risk to not complete a wave entirely.
Nice work btw, but it needs more love and fixes.

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