Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Schizoscreenia

by nothke - Jam Entry

LD Experience: My friend this morning asked me "Did you submit your game last night for compo, or did you just write a post?" ... and then I realized there actually is a SUBMIT button xD I had no idea... I am blind obviously.. I thought you make a post and that's it xD Ok.. Hopefully there is the jam section and I had few more hours to polish the game =) If you can really say "polish", I was stuck on 2 bugs for a few hours, and one I didn't even manage to solve =( But anyway, first LD!!! Yaaaay!

The game: So, this is Schizoscreenia (schizo = to tear), and is based on the well known "screen tearing" effect, so I was wondering how come no one has yet trademarked the name, and made a game!

Instructions:
Get to the yellow square!! (it won't actually say it ended) WASD to move (or jerk-around, thanks to my beautiful 2D char. controller xD), use TAB to restart, SPACE to add difficulty, and NEVER, NEVER press "R" (debug residue)

(additional problem: the Web version was built with the new beta version.. It might not work "on your computer" as the warning tells me.. Use the WIN (if you have WIN hopefully) version instead)

..and yes, AA is deliberately off =)

Downloads and Links


Ratings

#2027Coolness17%

Comments

Naytron says ...
Sep 1, 2014 @ 1:37pm

Cool idea, I like the multiple viewpoints.

Managed to get to the first red square but couldn't figure out how to get to the next one. Perhaps there could be other visual clues to help determine how the different views are linked?

Mase says ...
Sep 1, 2014 @ 2:49pm

I eventually managed to reach the yellow cube.
The first red cube was the hardest for me to reach, because I had to go through some areas I couldn't see, and I didn't know if I was making progress with each attempt or not.
It took me a while to figure out that the stairs/ladders are climbable.
It's an interesting prototype but there's too much trial & error in the gameplay. More art would also be good... a more humanoid sprite could add a lot of personality and make the camera orientations clearer when the player falls through/across them.

savethejets1 says ...
Sep 1, 2014 @ 7:09pm

Interesting idea.

I think a simpler difficulty ramp would have been good for easing player's into how the screen mechanic works.

Otherwise, this is a pretty neat entry.

Trilby says ...
Sep 2, 2014 @ 5:13pm

I really don't understand this, sorry. :(

klianc09 says ...
Sep 2, 2014 @ 5:52pm

I like having different viewpoints, but the random color changing background was a bit too much.
Most of the time one has to guess where the different views connect, which was kinda annoying.

Some sort of message for reaching the yellow square would have helped, as I wasn't sure at first if this was the ending or not.

PS.: I'm sorry, but I pressed 'R' :>

MiscEtc says ...
Sep 2, 2014 @ 9:59pm

I really like the basic concept, it's a bit of a trip, however, I felt the level design was quite poor, and the flashing lights started getting to me. I'd be interested in seeing the premise fleshed out.

Catmoo says ...
Sep 15, 2014 @ 6:53pm

Perhaps the layouts were a little simple but overall I really enjoyed the game. It was definitely something different and it ticked my boxes. Shame about the lack of audio though.

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