Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Quantum Dash

by viznut - 48 Hour Compo Entry

Three parallel universes are drifting apart from each other. Find "quantum cords" and align them interdimensionally to keep the worlds connected. Arrows to move, tab or space to switch between the universes. Flashing and glitching show anomalies between the universes, and each anomaly causes an explosion when a cord is connected.

The Windows binary and the generic SDL source code are in the same zip file. The source code should be a pretty straightforward compile (just run make in the source directory) if you have a unixlike system with gcc, perl and sdl-dev installed.

This is the first time I am attending this kind of compo, and also 10+ years since I programmed a game of any kind. Nevertheless, I set some additional challenges for myself:
* 24 hours instead of 48 (although I've done some bugfixes later and will perhaps change the music)
* Minimum set of libraries (standard C + SDL without OpenGL or media loaders, everything else from scratch).
* Avoid pre-rendered assets (prefer generated and synthesized content).
* Try new ideas in game design instead of copying. (In this case, I wanted to try parallel universes as a central game mechanic)

Downloads and Links


Ratings

#2202Coolness0%

Comments

wolfmother says ...
Aug 24, 2014 @ 10:14am

Graphically very reminiscent of the early Atari days, even earlier than most people think of "8-bit" as -- nice take on it!
I have to confess I struggled to work out the mechanics - since you can pass through tiles it's not immediately obvious how the game works, and I found myself dying when moving between worlds seemingly at random...

Khaibit says ...
Aug 25, 2014 @ 3:13am

Cool idea, and as a procedural generation nut myself, I like the whole concept :) Keep up the great work!

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