Quantum Dashby viznut - 48 Hour Compo Entry
Three parallel universes are drifting apart from each other. Find "quantum cords" and align them interdimensionally to keep the worlds connected. Arrows to move, tab or space to switch between the universes. Flashing and glitching show anomalies between the universes, and each anomaly causes an explosion when a cord is connected.
The Windows binary and the generic SDL source code are in the same zip file. The source code should be a pretty straightforward compile (just run make in the source directory) if you have a unixlike system with gcc, perl and sdl-dev installed.
This is the first time I am attending this kind of compo, and also 10+ years since I programmed a game of any kind. Nevertheless, I set some additional challenges for myself:
* 24 hours instead of 48 (although I've done some bugfixes later and will perhaps change the music)
* Minimum set of libraries (standard C + SDL without OpenGL or media loaders, everything else from scratch).
* Avoid pre-rendered assets (prefer generated and synthesized content).
* Try new ideas in game design instead of copying. (In this case, I wanted to try parallel universes as a central game mechanic)
Downloads and Links
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