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There are two worlds , the world of X and the world of Z, united upon one point, the Y axis.
The Y axis has come alive and desires to explore to the ends of both the X and Z worlds.
Mechanics: both axises are always aligned with you. If you move down the X axis, the Z will follow you. The same vice versa. Use both worlds to surmount obstacles impossible in only one.
Controls are WASD & mouse.
I suggest using the minimap to not lose orientation; realizing now I should've added some sort of compass :/
used Unity and Paint.net
Downloads and Links
Ratings
![]() | Coolness | 79% |
![]() | Innovation | 4.66 |
#10 | Theme | 4.32 |
#102 | Overall | 3.77 |
#239 | Fun | 3.45 |
#395 | Mood | 3.18 |
#776 | Humor | 2.00 |
#827 | Graphics | 2.67 |
Comments
That is the best game I've seen so far! It's got many possibilities!
It's an interesting concept - maybe with too pure design, but cool ++
I couldn't find an exit to the first level. Amazing, a little clarity would be nice. Not that I did better.
thanks for the compliments everyone.
To 'end' the game, you connect the gold boxes to eachother
Interesting. I don't know where it could go beyond changing heights, but there must be some potential in there. It did find it very easy to get confused about which key was going to do what.
Cool take on the theme. Easy to loose you orientation though.
Great take on the theme, this is a really cool idea. And well executed as well!
This is a really neat idea, but I feel stuck in the first section, after going under the red overhang and then eventually coming to a dead-end. Hints?
@Tom 7
if you get stuck on one axis, it usually means you need to progress on the other axis. They work together. If you can't progress on either, try going back on one of them.
@nintendoeats
That's what kinda stumped me. I'm not really sure where to take this; I was thinking of maybe trying out levels with a Y plane that keeps the same height as your player, or maybe Anamoly blocks that don't move at all. Or I could make a sort of FPS dual-platformer rpg ;). Or mario in two directions, heh.
very mind bending, and gave me a real sense of vertigo when I looked around. nice job
Great idea! As noted, the design is a bit artificial, but it's really neat.
Very interesting, I wonder if it's possible to expand it by adding more connected dimensions, with keys to select in which subset you want to travel.
I love this idea. Brilliant.
This is the type of thing I love to see in Ludum Dares.
Very cool idea and I liked how it worked. The map was very helpful but i think i got stuck somewhere
Cool idea and nice game. It give a realy strange feeling to play with axis separated like that.
Loved it, Always felt like I was going to fall of the axis.
The screen shots reminded me of the old pipes screensaver on windows 98. The use of theme and game mechanics are godly but not sure if it could be expanded to a full game. The moving platforms actually reminded me of the moving gantry bit in the film hitch hiker's guide to the galaxy for some reason lol. Good job.
Wow this is incredibly clever. I'd love to see it expanded on. Excellent work!
This is insane.
The idea is brillant, but not enough explain, when you understant exactly how to perform that's really amazing.
The level design is maybe not perfect but we could imagine expansion on the same idea, to make it more playable.
The idea of the two views help a lot, but it's hard to understand to see what we do in the giant screen.
I think that there is a way to make the thing more suitable : working with a small scale level design, that's the player could see from his point of view, with more real-time, ennemies on different track and less puzzle, or removing the big screen to focus on the second view to make it a more abstract puzzle game, more based on action and less on jump, and trajectory.
That's awesome, your insight is so powerful that he could bring so many games. We saw Crush, Fez, Paper Mario, bring the play between 2D and 3D, you could imagine the same with the play between 2D and 2D ;)
@mechabit, haha, now that you point it out, I see the screensaver.
@Off, thanks for the critique and ideas. Good points about the screen; maybe it would be better to focus on the farther away view. Dang. The problem was, I got a bunch of good ideas after the 48 hours were over (I had finished like 8 hours early and was sitting around, :/ ). Thank you so much for the kind words
Super interesting idea, but I just couldn't seem to make much progress.
Great idea! Very interesting, novel game mechanic. I would have liked a little more in-game explanation for how to get started.
Such a great concept really enjoyed it and was interesting how easily it would mess with my sense of perception. Challenging but well done puzzle game.
A bit mind-bending at first, but an awesome idea! I would love to see this idea expanded upon, perhaps adding other objectives or enemies etc.
Wow. Amazing and mind boggling take on the theme. Best approach so far! Could do with some work on the graphics and some UI to help the player, but this idea has lots of potential. Keep developing it!
This is a great idea, but I think the difficulty curve could be a bit better.
With that gameplay you could do puzzles and platforms sections, but the very first challenge you face is both a puzzle and a platform (the first "room" after you go under a red wall).
It was easy to fall from a plateform to. If you are not perfectly aligned to the axis you wich to move in, you will move slowly on the other axis and eventually fall.
Good job overall. clever concept.
Very interesting concept, I agree with the compass need, and something that show where the player is looking on the minimap.
Like mentioned below, I see two ways to explore: puzzle, with more complex path and arcade, with enemies and moving platform.
All in all, keep up the good work ;)
Brilliant idea! I only could reach one of the golden spots and after that I fell, made a lot of mistakes and ended locked in two spots where I could not get out. I will take a break a maybe try later. My head hurts of too much thinking XD. Excellent job! :D
Amazing idea. Love that motion in one dimension doesn't affect the other. Mind-bending.
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amazing i would buy this