Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries


by bobrocks - 48 Hour Compo Entry

***POST CONTEST UPDATE*** I appear to have fixed the bug that broke the gameplay mechanic. You should now be able to take a photo and display it on the polaroid in slot 1. Let me know if you have any problems. I will be continuing development on this project because I'm having fun with it!

PhotoWorlds is a puzzle game in which the player will solve puzzles using a camera. The player will photograph and area to find clues hidden in the Photo World (White blocks become green, hidden passages are revealed, etc). I had some time constraints so I do not feel I will be quite where I want the game to be, but I am happy with what I have so far and will be continuing development after the competition!

I had a blast with my first ludum dare competition! I didn't get ANYWHERE near where I wanted to be but my time was limited. I want to thank my wife who let me work most of the day today (our 12th anniversary!). She was very understanding, but is not about to let me slide on taking her to dinner! Good luck to everyone, I hope you all had fun!

Downloads and Links




bobrocks says ...
Aug 25, 2014 @ 3:23am

I found out that part of the main mechanic for this concept (displaying the screen shot on the "poloroid" picture) is not working anywhere but on my dev PC. Sigh... oh well. I'll flesh it out and have some fun with it in my own time. Thanks for stopping by. Let me know if you have a different experience!

FinnMacd says ...
Aug 25, 2014 @ 3:48am

for me the game crashed every time I took a picture

C_Walden says ...
Aug 25, 2014 @ 3:50am

Interesting concept, but as stated in the public comment, the "view photo" feature doesn't work, so this isn't playable in its current state. I wonder what this could turn into with some polish.

ViliX says ...
Aug 25, 2014 @ 3:52am

Unfortunately it didn't work :/ Needs a bit more polishing.

Jaloko says ...
Aug 25, 2014 @ 4:08am

The photo feature did not work for me.

RaycoSantana says ...
Aug 25, 2014 @ 6:24am

Hey your concept is similar to mine, but mine is with the video camera of a cell phone, nice hehe :D

Tomker says ...
Aug 25, 2014 @ 5:12pm

Needs some bug fixing, but looks promising.

Fonserbc says ...
Aug 25, 2014 @ 6:47pm

Oh, interesting concept. See the world through other eyes. Good luck with it!

Vallar says ...
Aug 25, 2014 @ 8:04pm

Same as others, the concept looks like an interesting and cool take on the theme. That said... it crashed once I hit "R".
Sorry :(

bobrocks says ...
Aug 25, 2014 @ 8:59pm

Thank you all for stopping by! I wish I had something better for you to play! I enjoyed myself and learned a few things. Hopefully that will result in a better game next time!

Aru Nyan says ...
Aug 25, 2014 @ 10:09pm

Thank you for your comment.
I'm sorry I couldn't really play your game, it doesn't work under wine either :(

alvarop says ...
Aug 26, 2014 @ 12:34am

Sadly, the main mechanic of the game doesn't work... I wish it did, it seemed to be a cool idea.

harko12 says ...
Aug 26, 2014 @ 3:42am

I like the idea, that the pictures reveal things, but having found out that the brick were green, what then? plus I coudln't really get all the picture in view.. just part of it

bobrocks says ...
Aug 26, 2014 @ 12:23pm

Thanks for commenting alvarop and harko12. Alvarop, I've updated the .exe changing where the game is saving the screenshot. That seems to have fixed the issue that caused displaying the image to not work.

Harko12, That is all there is to it, unfortunately. I had limited time to put toward this and spent most of it just figuring out how to make this feature work. I will be continuing on the project, though. I like the idea and want to see what I can do with it. Thanks again to everyone who tried it out!

Chaoseiro says ...
Aug 26, 2014 @ 4:52pm

The concept is really interesting. I hope you find the time to continue developing this :)

MechanicMoon says ...
Aug 26, 2014 @ 5:03pm


FinnMacd says ...
Aug 26, 2014 @ 8:04pm

for me it still crashes when I take a photo :( :(

bobrocks says ...
Aug 26, 2014 @ 8:08pm

That's no good, FinnMacd! Thanks for letting me know. I'm not sure what is causing that. My cousin is having the same problem (He's the only one I know locally that is). I'm looking into a different way to store the "photos" in general. I really appreciate you giving it another shot!

lkr says ...
Aug 26, 2014 @ 8:12pm

It worked fine on my machine, but I guess that's because you recently fixed it?

I'd love to see where you're taking this intriguing concept :)

FinnMacd says ...
Aug 26, 2014 @ 8:14pm

now on my other laptop it suddenly worked... not sure why but its a very interesting game

MechanicMoon says ...
Aug 26, 2014 @ 8:18pm

bobrocks, sorry for the past comment, It was writen by a rockie of the team. It think that it has a lot ot merit trying to do different kinds of games and working in a LD is always very difficult and stressing. Keep improving and doing original games! ;-)

bobrocks says ...
Aug 26, 2014 @ 8:45pm

Ikr: Thanks for trying. I did recently fix it, glad you like the concept. I will be working on it more as it seems it wasn't a 48 hour concept (for me, anyway!).

FinnMacd: Thanks for trying again. I'm not sure why it is working on some systems, but not others. I'm glad you got to try it out and I will post about updates here!

MechanicMoon (javifugitivo): Thanks for clearing that up. I understand how it is and thank you for the compliments!

Jaloko says ...
Aug 26, 2014 @ 10:59pm

Okay so I played the game after the fix and the take a photo feature worked! Nice job.

bobrocks says ...
Aug 27, 2014 @ 12:30am

Thanks for giving it another try! I know it isn't much, but that is the main mechanic. The rest of the game is *mostly* familiar waters!

AndyBrown says ...
Aug 27, 2014 @ 2:14am

Interesting concept. It could make for some tricky puzzles if the player had limited amounts of film. It was fun taking a bunch of pictures and seeing them stack on top of each other.

nerd burglars says ...
Aug 27, 2014 @ 1:29pm

It worked fine for me :) Solid entry! Good luck!

cstudios says ...
Aug 27, 2014 @ 10:09pm

the photo feature worked for me! :D Its an unfinished game. But I can understand that. Happy anniversary! :)

danbo says ...
Aug 27, 2014 @ 10:11pm

Good concept, let's see something done with it!

bentog says ...
Aug 30, 2014 @ 6:58pm

The concept seems interesting, too bad it's unfinished. Also, some Unity-specific things to change:

- The sky color should be something other that the default blue.
- The standard MouseLook that comes with Unity is terrible, you should use something else (I like this one
- function Update() { Screen.lockCursor = true; }

If you manage to complete the game, it could be very interesting.

Sep 8, 2014 @ 7:29pm

Well I took some photos of objects which had different properties in real and photo worlds. Is that all? I want more, it can be a great game!!! Don't stop now ;P

Tosic says ...
Sep 15, 2014 @ 6:30pm

Look really good, innovative and good take on the theme, but it is kinds confusing and has no sounds, but I beleive it can go better if you continue developing it! :D

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]