Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by The Pelranthean - 48 Hour Compo Entry

It's not completed yet, but the concept is beginning to show itself. One main piece that's missing is the grappling mechanic where you grapple from platform to platform.

As it is, have fun playing with a stick figure in a radial platform world...

Downloads and Links




liqwidice says ...
Aug 25, 2014 @ 7:12am

I like the idea! I can see this game being decently fun with just a bit more work. How did you find Phaser was to work with? It looks very interesting! What IDE did you use?

Aug 25, 2014 @ 3:04pm

Thanks. Maybe I'll find time later this week to polish it into an actual game.

Phaser is an awesome framework. It takes a bit of time to figure out how to use it properly, and the documentation is a bit spotty on some specifics (aka. physics engine), but overall, I strongly recommend it as a Javascript game engine. It's rather flexible, so you can program most 2D game mechanics with it.

Concerning IDE, I just used Vim (command-line text editor) and my browser (mostly Firefox). I also ran a local Apache web server to host my files.

donut345 says ...
Aug 25, 2014 @ 6:27pm

neat engine though seems shaky at some points..

jshaffer94247 says ...
Aug 27, 2014 @ 5:06am

Interesting idea. I got my head wedged between two blocks because the body doesn't "rag doll". Managed to get out but watch out for that as you build it out.

Aug 27, 2014 @ 12:59pm

Thanks. I'll keep that in mind.

brookman says ...
Sep 12, 2014 @ 4:46pm

It has potential, but it needs some work. :)
When I press space the character also moves to the right. Is that intentional?

Sep 16, 2014 @ 6:00am

Well... no. I don't believe that was intentional. I think space is meant to jump up at this point; I'll definitely check that out.

Thanks for the heads up!

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