Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Shared Destiny

by Pesty - 48 Hour Compo Entry

A vague story open to interpretation, portrayed in the form of puzzles.

Let me know how far you get by level number/name!

Downloads and Links




ShaunJS says ...
Aug 25, 2014 @ 6:52pm

I like it! I think it's cool you managed to get so much content out of just a few mechanics. The difficulty ramps up very quickly, but the mechanics are very easy to get to grips with!

I think gameplay wise one of my only concerns would be that some levels take a very long time, or look very intimidating from the beginning which may dissuade people from playing to completion. This is always something to be wary of in single-screen puzzles. Especially where failure resets the whole thing. My own entry is guilty of this sometimes as well.

I think you focused on the right things, and 'did what you could' with the presentation to give it a neat aesthetic despite obviously being very simple. Always the wise choice if you're not artistically confident.

Good stuff!

Andrew Adams says ...
Aug 25, 2014 @ 9:58pm

Why you no Mac?

Pesty says ...
Aug 25, 2014 @ 10:04pm

I have no mac of my own for testing i'm afraid, sorry

Jellycakes says ...
Aug 25, 2014 @ 10:19pm

Pretty cool, nice mechanic and I liked the meaning behind some of the gameplay. Nice work.

OnlySlightly says ...
Aug 25, 2014 @ 10:21pm

Really cool mechanic and very challenging puzzles. Great job!

OFF says ...
Aug 25, 2014 @ 10:25pm

Simple but powerful, you made real intersting level but maybe you could imagine a morepregressive way. The black and white style is intersting but the graphics and the font could be maybe better to create a more trendy look, more classic.

Actually some level are maybe too scary for a free game, even if there is a solution...

At the end i'm always impressed by puzzle design and here it's well done even with hard puzzle... the hardest to design ;)

Konrad Zegis says ...
Aug 25, 2014 @ 11:32pm

Great submission!

I really appreciate your level design - I once created puzzle game and 99% of comments was "it's too easy", while difficulty in yours scale up nicely.

KuGrou says ...
Aug 26, 2014 @ 2:36am

Good job, I like that it feels like there's a good variety to the puzzles using the simple mechanics.

MattThePie says ...
Aug 26, 2014 @ 5:37pm

Really clever puzzles, not too keen on the story though..

danidre14 says ...
Aug 28, 2014 @ 3:19pm

It's great! Mechanics, and all that!

Aug 28, 2014 @ 4:08pm

Soooo great level deign! Very good entry!

Rehacked says ...
Aug 29, 2014 @ 10:58am

Good idea And Level design.

Aug 29, 2014 @ 11:58am

Liked the game a lot. It is an easy to play - hard to master mechanic, very clever level design, and lot of fun to play.

CodeNMore says ...
Aug 29, 2014 @ 7:20pm

Difficult, fun, simple! Great!

Aug 29, 2014 @ 8:35pm

The fact that you restart the level when you touch something is very annoying in a puzzle game.

I love it when someone tries to tell a story with a game though, keep it up :)

I made it to "Don't get distracted" before getting frustrated.

DvanderAart says ...
Sep 3, 2014 @ 7:31pm

I like the concept and it works well. I have seen this done a bit more polished but very nice going on this one.

apiotrw says ...
Sep 13, 2014 @ 4:19pm

Solid entry

Catmoo says ...
Sep 15, 2014 @ 7:05pm

The game works really well and can get quite tricky to master, but it seems to always be accomplishable. Very good puzzle design!

DesignerNap says ...
Sep 15, 2014 @ 7:23pm

Great solid design skills here. I really appreciate the thought of the puzzles. A bit of audio and you have a great game here!

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