Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Game of Endings

by Kain.Oborin - Jam Entry

I'm not sure how the mailing system works here but... Any questions or concerns can either be sent to me here (if that's possible) to my email at
This is my game. "The Game of Endings" it's far from complete, and I barely got any of the game play elements into it. But I did my best with the time I had so I'm satisfied.
If you reach the... "end" of the game, you can return to the menu by hitting Escape. That should open the menu.
While this game may just be a ghost of the shell of what I plan to make, I feel that I should give a little more introduction to it.
This game, is as the title suggests, about endings. Where you travel through the school as the player, and take control of several NPC's who each view the world differently, the choices you make and actions you take as these NPC's affect there perspective of the world, and the real world in addition. A path that is blocked from one perspective may be opened from another. That is the basic concept of this game.

Downloads and Links




ehtd says ...
Aug 26, 2014 @ 4:09am

Tried to play since it said web, but I can not open an exe, maybe later on the windows computer

Kain.Oborin says ...
Aug 26, 2014 @ 4:11am

Ah yes. My apologies I've fixed it now. (So it's under the right catagory)

BrainSlugs83 says ...
Aug 26, 2014 @ 4:22am

Wow, 200 MB, and it's so short! -- Good audio, okay graphics, not really much game to play yet -- also LOTs of dialog (probably want to proof some of it since a lot of doesn't fit on the screen, or has silly errors like "roll" instead of "role", etc.)...

Kain.Oborin says ...
Aug 26, 2014 @ 4:24am

I did notice that in the last minute. I didn't really have much time to proof read unfortunately. I saw some of them, but some of them I just didn't have time to fix. And I thought it was VERY strange how big the file was compared to the length of the actual game. So you have my sympathies. I apologize for that.

Aug 26, 2014 @ 4:29am

This is a very pretty technical demo, but the repeated requests to ignore what has been done and rather rate you for what the game might have become seems rather unfair. Sure, it's a neat idea. You've also got really good sound and a well-established tone. However, the writing, which seems to be your selling point, could use a runthrough with an editor. Best of luck with the finished product!

Kain.Oborin says ...
Aug 26, 2014 @ 4:34am

I understand completely where you are coming from, I didn't mean that as a "rate me for the best case scenario", I meant that simply as a, simply take into consideration that this is far from the completed product. And I do agree with what you've said the spelling and grammar is pretty abhorrent. I have a bad habit of just typing things out, and watching for the red line. So I apologize for that. Also, the reason why the events repeat themselves, is because there was initially supposed to be 4 routes for this submission (the actual game would have had more). The first two routes would have been separate. Go to the Faculty or look around. And the endings of these choices would have led to different results in the next set of paths. But due to the time constraint, I only really managed to finish one, so it turned into a poor loop.

DesignerNap says ...
Aug 26, 2014 @ 6:51pm

awesome idea and sound :) good work

GrooveMan says ...
Aug 26, 2014 @ 7:09pm

I think you fell afoul of having goals larger than time could allow. The idea is a good one, but it might have been more manageable if you chose a single school scenario (like say, kids getting lunch at the cafeteria). And as with any dialogue-heavy game, proofreading is essential.

I appreciate the Persona influences, though.

Lokiman says ...
Aug 28, 2014 @ 7:52pm

I came here for the screenshot - artwork looks cool! :D To bad you don't have OS X version :(

Kain.Oborin says ...
Aug 29, 2014 @ 6:12am

I'm terribly sorry... yeah the program I used only works for windows...

Dietrich Epp says ...
Aug 29, 2014 @ 6:58am

Interesting concept, it would be cool to develop it further.

Aug 31, 2014 @ 8:31pm

I was very intrigued by your cover art and found myself kinda disapointed there wasn't that much to play. I know you didn't have the time but maybe you saw too big for Ludum Dare? Doing some kind of demo before even thinking of finishing the game might help ^^.

Kain.Oborin says ...
Aug 31, 2014 @ 10:45pm

I actually had a limited plan for the 8 hours I could work on the game... To get a certain number of endings that would give the player a taste of what the game was like. However, even with that, I found myself severely lacking in time as the last hour rolled by. So I ended up just posting what I had, even though it wasn't much. I was kind of disappointed with the result. However, now that I know what to expect. I can book more time next time.

Ramiel says ...
Sep 10, 2014 @ 6:56pm

The idea seems really interesting. A pity you couldn't finish it. I would have liked to play it.

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