Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Dichotomy

by Zewlzor - Jam Entry

"Those who say technology is the great enabler forget it is a means, not an end."

In Dichotomy, you solve various puzzles by swapping between two alternate worlds and redirecting lasers. In one of the worlds, monsters will try and attack you. We've packaged a readme containing the controls.

UPDATE:
- Fixed initialization order issue by moving two lines to where they should have been all along.
- Moved a trigger by one tile, as the game was unplayable otherwise.

Coded by Tom and Toby, with IntelliJ Idea, Notepad++ and Sublime Text in Java using LWJGL and Slick2d, with some Python support scripts.
Tile and sprite graphics by Lennart and Felix (with contributions from Tom and Toby), made in GIMP, Paint.NET and Pinta.
Level design by Felix and Toby using the Tiled map editor.
Sound effects by Tom, made with sfxr.
Story by Tom and Toby.

Background music:
"Constance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Downloads and Links


Ratings

#2202Coolness0%

Comments

Dylan says ...
Aug 26, 2014 @ 6:00pm

Hello! I am unable to execute the jar file through terminal or otherwise on Mac OSX 10.9.4 running the latest Java. Here is the output detailing the exception(s) from executing the jar:

Exception in thread "main" java.lang.UnsupportedClassVersionError: org/newdawn/slick/InputListener : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

Mr-Hide says ...
Aug 26, 2014 @ 9:27pm

The game crashed when i press shift to load the `gameboy`.
I was stuck in the red door, maybe it has s/t to do with the bug ?
On windows7, running Oracle JRE 1.8 64b.

INFOS: ACTION: opening door (21;37)
Tue Aug 26 23:22:55 CEST 2014 ERROR:null
java.lang.NullPointerException
at com.jumppixel.ld30.Monster.update(Monster.java:78)
at com.jumppixel.ld30.World.update(World.java:229)
at com.jumppixel.ld30.ld30.update(ld30.java:116)
at org.newdawn.slick.ScalableGame.update(ScalableGame.java:135)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.jumppixel.ld30.ld30.main(ld30.java:654)
Tue Aug 26 23:22:55 CEST 2014 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.jumppixel.ld30.ld30.main(ld30.java:654)

madk says ...
Aug 26, 2014 @ 9:33pm

When I pick up the thing and try to go through the door I become stuck, and when I hold down shift the game crashes when the meter fills. Was pretty cool up until that point though.

Zewlzor says ...
Aug 28, 2014 @ 4:29pm

@Dylan : It appears you're using an older version of Java to run this than we did to write it. We used java version 1.7.0_65. We'll try to recompile for java 1.6, since I don't think we're using any 1.7-specific features. I'll let you know.

@Mr-Hide @madk : The crash was fixed, please re-download. Checkpoints were the last feature we added, and in the rush two lines of code ended up 4 lines in front of where they should actually have been (initialization order issue for the map). I think this falls in the acceptable fix category.

~Toby

liquidminduk says ...
Sep 2, 2014 @ 12:04pm

couldn't download for some reason, however that may be something my end. Shame, looked interesting

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