[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
You are a normal person. Daytime you do normal stuff, but night time you enter the dream world and start to fight dragons and vampires. You can't die, it's a dream after all.
It has two parts:
Missions: You do missions and gain experience. You don't have limit for missions
Kings: You convert your XP to energy and use it to defeat a king. One must have at least 21 hp to attack a king and will lose 20 each attack. HP increases every second with a max of 100
Your progress is auto saved.
You can change your name by clicking on it, "Player" by default.
Downloads and Links
Ratings
#694 | Humor | 2.13 |
#948 | Theme | 2.60 |
#1090 | Mood | 2.00 |
#1129 | Innovation | 2.15 |
#1171 | Overall | 2.31 |
#1174 | Fun | 1.96 |
#1198 | Graphics | 1.62 |
#1364 | Coolness | 46% |
Comments
Nice take on the accumulation genre. Traditionally you start to "unfold" the game after accumulating enough - interested to see whether and how you plan on doing this.
Typically those games are hard because you have to balance different stats or your dead or so. But its only one stat currently?
Lets see what it'll look like tomorrow.
Well, other games makes you wait for energy (or something similar) to recharge. And that takes time and you feel like playing. And you can't make any missions, they are locked. Unlocking them is something you have to do. I don't like to wait so in my game you can make any missions as many times you want. But that also makes my game to not have a point and makes it boring. Who needs virtual XP anyway?
I can lock some missions, but that won't make a difference.
Unless I come up with something to compensate that it will be boring. Originally (not only for LD) I wanted to add some fighting in night mode, like in Pokemon at least, to use there some stats and collect something else from there. And maybe a duel between players. But I wouldn't have time to make that so I skipped many things, too much, actually.
If you didn't tell me about that, I wouldn't realise it. Thanks! :)
I made a ton of pizzas. Took some naps. Participated in LD a single time. This is more real than my real life! Except with a lot more dragon fighting.
Nice start, but it lacks player motivation. I can do mission for exp, but why would I do any mission except the one which gives me most exp? Also, I spent the exp on killing, but I'm not sure what the reward for killing is? Or why they're called kings? I also don't see how changing modes affects gameplay except to offer different missions? Perhaps if they were more radically different or switched back and forth based on time?
Pretty famous video and I hope I don't come across as condescending by posting this, but I found this to be a great summary of why these games are interesting:
https://www.youtube.com/watch?v=ptk93AyICH0
This takes me back in the day of good game design. Very nice game.
Well this is different. Maybe better if it had more of a challenge to it, but it's not bad either.
I like the idea of the game, but there's no challenge, you're not forced into fighting the Kings, and if you do, you don't really get an actual gain out of it. I love the imagination behind the different missions, and Kings though!
Nice concept however it lacked progression. Otherwise It was enjoyable. It was quite a weak link to the theme.
I like it, but I got A LOT of XP by clicking many times. Then I died.
Hmm not sure what i was doing besides getting extreme XP by fighting dragons and losing it by fighting kings.
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Interesting concept, I want to see how it comes along