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I created this game using Java and LibGDX. Thank you for voting, please vote even if its terrible, it was my first attempt. There is a bug where the witches disappear and walk through walls. Also the ending doesn't work aswell.
Downloads and Links
Ratings
![]() | Coolness | 54% |
#253 | Humor | 2.87 |
#582 | Audio | 2.67 |
#875 | Mood | 2.61 |
#974 | Theme | 2.55 |
#993 | Overall | 2.74 |
#1009 | Graphics | 2.34 |
#1084 | Fun | 2.30 |
#1112 | Innovation | 2.21 |
Comments
Now this isn't something I say very often.. But... Why am I collecting rainbow barf!? Not bad though haha
A bit confusing at first and need a bit more polishing. But since I am LibGDX lover, I like it anyway :)
I liked the rainbow enemy. Not sure what it was, but I really felt it was bad. Didn't understand what food and rainbow barf was for. Nice colors.
Hey, I used LibGDX as well! I recommend you provide separate downloads for the jar file and the source code, because most people probably just want to play your game and it reduces the download size and time for them dramatically.
Considering that this is your first attempt, you did a pretty good job! At least you managed to finish and provide a playable game and 48 hours isn't much time at all!
You asked me why the witches teleport, so here you go:
1. In RainbowWitch.java in the update() method in the else block you forgot to multiply the speed with the delta time as you have done in the if block, which makes the witches teleport once the player is out of their field of view.
2. In the RainbowWitch constructor you mirror the y coordinate of the cell for the witch, but this is wrong because libgdx already mirrored the map to fit its own coordinate system.
Fix:
In the constructor calculate the position like this:
position.x = (int) (x * StateGame.player.collisionLayer.getTileWidth());
position.y = (int) (y * StateGame.player.collisionLayer.getTileHeight());
In the update method always use "speed * delta" and never use just speed alone.
I guess these changes count as bugfixes, so you could upload a "fixed" version of your game...
haha Rainbow barf. The art for this was awesomely rainbow. It was tricky to dodge the cats, and the hit detection was just a touch off. Got stuck on the walls on occasion.
rAIN boW bARF!
Haha, ive never done anything with tilemaps and collision was a real problem, thank you!
Got potential, especially with a bit better graphic. But still good : )
Very nice! Some weird tile seams showing through and I glitched out and got stuck on a portal or something and I seemed to move faster going diagonally, but otherwise good!
Good job for your first attempt! but why these guys follow me? Ahhhhh! :-P
Fantastic first entry! It was smart, creative, and challenging! Nice work!
Great submission! I'm sure you've learned a lot for the next compo too!
I like the concept and it works well except for when the bottom of the char touches the border it gets stuck.. Looks bright and happy. Good one
Not sure why, but this reminds me of when I used to play around with D-Paint back on the Amiga. There's something kind of charming about the witches being filled with rainbow gradients. I like the colors. :)
Congrats on getting a Ludum Dare project in!
Nice first entry! The colisions didn't bother me much, but I couldn't get the portals to do anything most of the time.
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Looks amazing