Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Portal of Intrusion

by Tom Liebmann - Jam Entry

This is the first time I'm participating in LD. I really would have loved to submit my entry to the competition but since I didn't have time to work on sunday I have to upload it to the jam.

I've written all the code within 2 days with the following tools:
Language: C++
Editor: gVim
Compilation: MinGW
Graphics: Gimp
Libraries: SDL2 (to get a window, OpenGL context and input events)

Since I didn't have the time to polish the game and to give explanations, I have to write a short introduction in the notes.

The evil has build a connection between worlds to intrude our land and destroy the main castle. Stop them!

On the right side of the screen there is the control panel. At the top you can see your money as a yellow number. At the bottom there is your score in red. Currently you can build 3 types of units by first clicking at the icon in the control panel and then placing them on the map.

You can use WASD to move the camera around the map and Q to close the game at any time. The game is played mainly with the mouse since the main goal is to protect your castle by placing the following defensive units:

The thrower:
The thrower can throw all types of things at the enemies to deal damage.

The gatherer:
The gatherer automatically gathers ressources when placed next to them. Currently there are three different types of ressources: Rock, lumber, and tar.
If you click on a gatherer he gets selected and you can then select the thrower or spear-manufacturer by simply clicking them. He then forwards the stuff he collects to one of the selected units.

The spear-manufacturer:
The spear-manufacturer needs one wood and one stone to produce one spear. Like the gatherer it can then forward the spear to selected units.

Your goal is to build up a ressource pipeline so that there are many things hitting the intruding monsters.

- you can click the portal to speed up spawning
- different materials have different strength: Log < Boulder < Spear
- tar can slow down enemies
- enemies use the shortest path and placing units blocks their way

I am really thinking of putting more features into the game and doing a post-LD update.

I hope you all enjoy the game!

Downloads and Links




Kinta says ...
Aug 26, 2014 @ 10:11am

I liked the graphics, the gameplay was a bit hard to get into (at first I kept spawning enemies until I figured out what to do :D)

Torandi says ...
Aug 26, 2014 @ 5:40pm

The graphics was ok, but the gameplay was to slow in my opinion. I also happend upon a bug where I lost a unit when spawning him by double clicking.

KigurumiDevs says ...
Aug 27, 2014 @ 7:24am

Nice little defense game. But it became pretty easy very fast.

FGM says ...
Aug 28, 2014 @ 1:48pm

Interesting take on a tower defense game. I'm not getting transparent graphics though. All of your sprites had a magenta background :\

OinkIguana says ...
Aug 29, 2014 @ 11:03pm

Took a while to figure out as nothing is labelled. Pretty fun and of reasonable difficulty when it starts going. Could really use some clarification in a lot of places though. Graphics are very nice.

Benjamin says ...
Sep 1, 2014 @ 5:49pm

I had some fun with connecting ressource thing bu I had no idea what is the game end condition.

bluesky says ...
Sep 1, 2014 @ 7:39pm

Nice game Love the gameplay.

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