Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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McNugget Quest

by HMANNEN - 48 Hour Compo Entry

!! DOESN'T SEEM TO WORK ON ANYONES MACHINE EXCEPT MINE !!

This is a pretty stupid game.

Help the Chicken McNugget through the vegetable lands!
Press Z to switch world.
You will become faster with time.

Downloads and Links


Ratings

#2202Coolness0%

Comments

Aug 26, 2014 @ 3:01pm

Stops working on my windows machine...which makes me sad because the title made me lol.

jahmaican says ...
Aug 27, 2014 @ 4:07pm

Same as above.

DvanderAart says ...
Aug 27, 2014 @ 4:09pm

Crashes on startup.
Windows 7

SoulGame says ...
Aug 29, 2014 @ 5:42pm

Crashes on start up as well. Windows 7 :/

HMANNEN says ...
Aug 30, 2014 @ 2:15am

Seems to work on no ones machine except mine....

Endurion says ...
Sep 1, 2014 @ 4:14pm

Can't fairly vote, crashes on startup.

Looks like SharpDX throws an exception, here's the info from Event Viewer:

Anwendung: McNuggetQuest.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund eines Ausnahmefehlers beendet.
Ausnahmeinformationen: SharpDX.SharpDXException
Stapel:
bei SharpDX.Result.CheckError()
bei SharpDX.MediaFoundation.MediaFactory.GetService(SharpDX.ComObject, System.Guid, System.Guid, IntPtr ByRef)
bei Microsoft.Xna.Framework.Media.MediaPlayer.PlatformPlaySong(Microsoft.Xna.Framework.Media.Song)
bei Microsoft.Xna.Framework.Media.MediaPlayer.Play(Microsoft.Xna.Framework.Media.Song)
bei MonoGame.Engine.GameManager.PlayMusic(Microsoft.Xna.Framework.Media.Song, Boolean)
bei MonoGame.Engine.GameManager.FinishLoading()
bei MonoGame.Engine.GameManager.RunGame()
bei MonoGame.Engine.Internal.Engine.Update(Microsoft.Xna.Framework.GameTime)
bei Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei MonoGame.Framework.WinFormsGameWindow.OnIdle(System.Object, System.EventArgs)
bei System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
bei System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
bei System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
bei System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
bei System.Windows.Forms.Application.Run()
bei MonoGame.Framework.WinFormsGameWindow.RunLoop()
bei MonoGame.Framework.WinFormsGamePlatform.RunLoop()
bei Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
bei MonoGame.Engine.Internal.Program.Main()

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