Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by Rutger Megahertz - Jam Entry

There's only TWO levels in the game. Unfortunately I was running out of time so I didn't have time to create more levels. But YOU can create and customize your own levels as long as you follow the guides below. Thanks!

This is more of a puzzle toolkit rather than a full game. You are the protector and overwatch of the world's web-connections, restore the connection by getting your signal all the way to the global node.

Create your own levels:

The game has different blocks to build levels out of:

Agent - Source of the signals
TCell - The jagged boxes blocking the "nodes"
Deflector - Pushes your signal in a single direction
Splitter - Pushes your signal in one direction and clones it in the opposite.
Walls - Firewalls, blocks signals

The levels are located in assets/levels/..

Levels are stored and loaded via .bmp files, consisting of 8 x 8 pixels. Each pixel represent a block through a color:

Red:0 Green:0 Blue:255 - AGENT
Red:255 Green:0 Blue:0 - TCELL
Red:255 Green:255 Blue:0 - NODE(Win-state)
Red:0 Green:0 Blue:0(Black) - DEFLECTOR
Red:127 Green:127 Blue:127 (Gray) - SPLITTER
Red:0 Green:255 Blue:0 - WALL (Vertical, cosmetic)
Red:0 Green:127 Blue:0 - WALL (Horizontal, cosmetic)
Red:255 Green:255 Blue:255 - EMPTY TILE

There is only support for 8 levels at the moment because of a limited loading system. But you can modify the existing 8 bitmaps however you like in the assigned palette, just be sure to leave the names intact(yet another last minute flaw!)

Keep in mind that I playtested this game on a relatively powerful computer so there's, little to none, optimizations.

Downloads and Links




alvarop says ...
Aug 26, 2014 @ 1:56am

I was only able to play two levels. I didn't quite get how to advance, so I had to do some trial and error.

TheWriting1 says ...
Aug 26, 2014 @ 2:34am

I like it, other than being limited to only two levels it's a pretty fun game :)

Aug 26, 2014 @ 2:57am

Sorry if it wasn't clear from the description, but I had only time to design two levels.

so NOTE:
There are only two levels! But you can edit the .bmp files in assets/levels/.. to create your own levels, as long as you follow the guide above and keep the names.

Aug 26, 2014 @ 2:57am

Thanks for the comments by the way! :D

Muush says ...
Aug 26, 2014 @ 3:10am

I didn't get what I was supposed to do in the second level. I love the visuals though

lau16menor says ...
Aug 26, 2014 @ 6:39am

Even though just two levels, figuring out how the game worked was really satisfying! Love the graphical style too!

Cake&Code says ...
Aug 26, 2014 @ 8:05am

Looks very cool, and could have some really great puzzles. Hope to see this get expanded upon post-LD!

Geti says ...
Aug 26, 2014 @ 9:58am

Enjoyed what there was to enjoy - a "you are winner!" screen would have gone a long way rather than just repeating though ;) cool system. I don't really get the "connected worlds" part, just connected, haha.

coldman says ...
Aug 26, 2014 @ 11:12am

The gameplay and objectives should be more explicits. Maybe some tutorial levels would have been good.

Aug 26, 2014 @ 10:47pm

I really like its minimalistic look. I was a bit confused at first, but then I figured everything out.

Lacaranian says ...
Aug 27, 2014 @ 12:40am

Despite being very short, I loved the art design. Very clean cut and expressive for something so simple, though the controls seemed rotated to me.

goerp says ...
Aug 31, 2014 @ 4:48pm

'What am I doing wrong on this level?', I thought
I did not read properly the second level is the last level!
I really like the look of the game.

For me the controls are wrong, they should be rotated 90 degrees. But that's always a bit tricky for this kind of view.

FrozenCow says ...
Sep 3, 2014 @ 9:18pm

Nice concept and it looks really polished. It's too bad you didn't have time for more levels, but this is already pretty impressive.

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