Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Chris and Roddy

by C_Walden - 48 Hour Compo Entry

Chris received a phone call from a fellow from a parallel world begging for help. Now only Chris can help Roddy save his world.

Arrow Keys or WASD to move.
Space Bar performs actions (like using a phone or crystal).
Push things that can be pushed.
Use the phone to switch worlds!
What Chris does affects Roddy's world.

Contains an ending screen!

8/26/2014: Found and fixed a critical game-crashing bug in the final room.

Downloads and Links




Aug 25, 2014 @ 2:52am

Took me a while to work out the phone to switch worlds, but pretty fun

C_Walden says ...
Aug 25, 2014 @ 3:26am

Thanks for the comment, and sorry about that! I wanted to make it more obvious than it was, but time was such a pressure.

PapaCheech says ...
Aug 25, 2014 @ 4:01am

tough to figure out what to do, but I liked it alot

gillenew says ...
Aug 25, 2014 @ 4:01am

I was gripped in a box

DhantonGames says ...
Aug 25, 2014 @ 10:22am

Really dificult to figure out what to do, but cool after all.

pvtroswold says ...
Aug 26, 2014 @ 3:28am

Neat idea. Kind of mysterious game mechanics though!

C_Walden says ...
Aug 26, 2014 @ 6:24am

Tough to figure out what to do: that's the overall impression I'm getting from comments! I kinda expected it though. I originally planned for there to be dialog that helped explain some of the mechanics, but time constraints really limited what I was able to do.

Crefossus says ...
Aug 26, 2014 @ 6:53am

Great graphics, although the text seemed to be a little blurry. I liked the screen effects. After I figured out what to do it became a little tedious, especially because there isn't enough room between the phone and the boxes if you have the boxes at the top. It was still very rewarding to solve though. Gj!

Steve says ...
Aug 26, 2014 @ 6:58am

Pretty short but definitely a good start.

I felt the puzzle wasn't too tricky to figure out, but also not too trivial. An appropriate first tutorial type of puzzle, or something like that. So there's definitely potential for expansion.

As I always say, sound would make a huge difference. Even simple ones!

As for the gameplay.. maybe the boxes shouldn't pick up momentum when you push them. Just have them stop dead when you stop pushing. And maybe make the player's hitbox a little smaller, it seemed like I pushed the box near the phone by accident too easily when going to switch worlds.

It wasn't a huge deal though, but it might affect more tricky puzzles you design in the future.

C_Walden says ...
Aug 26, 2014 @ 7:04am

Such great advice and pointers, thanks! Yeah, I hated the boxes. I was in such a hurry because I spent too long fixing what was in hindsight a very obvious bug.

GAFBlizzard says ...
Aug 26, 2014 @ 7:16am

Kudos for including both WASD and arrow key support!

Very nice pixel art. I was a bit confused by the boxes being limited to the center floor area, since I thought maybe I need to redirect the crystal beams into something. Eventually I destroyed the crystals and dropped the yellow one in the hole, which I assume is the win condition.

C_Walden says ...
Aug 26, 2014 @ 7:42am

That is definitely the win condition. Ideally I would have added some kind of glowing light to the hole at that point to hint at the interaction.
Yeah, the WASD thing I sorta thought of on a whim. I figured, just in case! Why not! I don't use it, but someone might.

Aug 26, 2014 @ 7:24pm

The momentum on the boxes is incredibly frustrating, and you need some sort of way to reset the room.

Suitably mysterious, but I'm not sure how you could expand this into a fuller game. I guess you could have two different characters try to escape, creating different rooms with different puzzles but the same four objects. That's not a huge deal though. I approve.

AtomicVikings says ...
Aug 26, 2014 @ 7:36pm

nice puzzle! I wish there was some audio though :)

Cryovat says ...
Aug 26, 2014 @ 7:40pm

Very nice graphics, great effects and cool concept. Great job! :)

Lacaranian says ...
Aug 27, 2014 @ 3:06am

Never play with crystals kid!

A good puzzle.

C_Walden says ...
Aug 27, 2014 @ 3:25am

Good/bad stuff happens when you play with crystals! The trick is to have someone play with crystals FOR you! hahahaha

IAmSpencer says ...
Aug 27, 2014 @ 6:34am

short and sweet, well done! The pixelated screen transition effect was really cool, nice job!

sP0CkEr2 says ...
Aug 28, 2014 @ 2:17am

Sorry but I was unable to understand what to do. It looks fun but need more guidance at the beginning to play. Perhaps for the first level hilite an area to puch the boxes to for help. nice effort.

mrexcessive says ...
Aug 29, 2014 @ 8:31am

Hi there. Liked your game. Inventive. Got to the end ? Shame no sound, might have helped get people on the phone. Good job!

bob_fish says ...
Sep 8, 2014 @ 12:02pm

hard to figure out what to do. Could really use sounds, but good job given the time. Like the art and game!

Sestren says ...
Sep 11, 2014 @ 1:28am

I wish the game had a lot more to it, but I see a lot of potential with this idea.

Stan Sypek says ...
Sep 15, 2014 @ 1:39am

Hard to figure out, needed to read the comment. Good idea though.

g_o says ...
Sep 15, 2014 @ 7:50pm

The game was fun throwing you straight into the puzzle
Loved the graphics
Actually the only annoying thing was the lack of music.

C_Walden says ...
Sep 17, 2014 @ 2:44am

Thanks everyone for your great comments! It was fun!

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