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This is a storytelling game about Beatrice, the girl next door.
By living the life of Beatrice, the player is (hopefully) able to connect their own reality to the old-fashioned reality women face in the modern world. This game is for ladies and gents alike, in the hope that ladies will know they are not alone and the gents will experience this reality they might not know. In the hopes of a better world for everyone :)
Downloads and Links
Ratings
![]() | Coolness | 70% |
#264 | Mood | 3.34 |
#662 | Theme | 3.12 |
#676 | Overall | 3.09 |
#677 | Innovation | 3.00 |
#679 | Humor | 2.15 |
#825 | Graphics | 2.68 |
#860 | Fun | 2.69 |
#947 | Audio | 1.69 |
Comments
This is the first game I've ever played that used Twine. I like your taken on the theme of 'Connected Worlds' to connect the player with others in the same world. The theme is especially relevant with all the things blowing up in games development this week. Nice concept, well done :)
Cute and depressing, but that's the point. I would have liked it to be longer!
What a story! I really love the progression through life choices and the way I could feel connected to choices I was making in the game.
Nicely written and thought the way you used the twine engine was great. Enjoyed reading this and seeing what would occur from my decisions.
My favorite part about Twine is the way it can make a person feel someone else's lived experience and this is a shining example of that potential. Well done!
A defining game for the Twine platform. On an 'objective/measurable' level, Twine games are technically basic, but this game's writing is incredibly poignant and transports the player somewhere else.
Interesting. I liked the font and the choices, and just wish there was more to it. Good work!
Hi there. Loved your story, ended up with baby and no sleep ... Nice presentation. Shame no background music to score... but not sure if Twine can do that ? Good job!
Beautifully written and very revealing on multiple play throughs. Well done! :)
Nice job. It was pretty good te first couple play throughs, but after that I started realizing that sometimes taking either choice in some spots will lead you to the same thing. (Saying Yes or No to Coolio still results in you guys together.) I think if you were to open it up more with some different endings it would work a lot better.
Engagingly written and has an important message that's clearly presented. I like that you've highlighted both sides of the prejudice: the stupid expectations for woman to aspire to marriage and disproportionately fulfil childbearing roles, but also the condescension sometimes directed towards women who do, for many reasons, end up in 'traditional' roles.
On the negative side, and this has been said so I won't swell on it, the choices could maybe be a bit more profound. A lot of the time the choices redirect to one set path -- or is that part of the message too? The inevitability of it all, how it can't be escaped?
Interesting entry. I've played it several times to see other paths and I found how a couple of choices leads to the same results a bit disappointing (specially the one saying 'no' to Coolio), but the story kept me hooked.
I love that underneath the soft aesthetics, the commentary is incredibly sharp-toothed. I particularly like how you used the nature of Twine branching stories and that the player was likely to play through again to work in the theme.
Short but good. I like the intimate touch it has. Although it is about a female protagonist i think that everybody can see a bit of his / her own life in there, wanting to live your life a certain way but colliding with society / partners / fate which seem to push in the other direction.
Thumbs up!
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The connection was unclear at first, but it's a lovely story :)