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The whole game was made in java SE with no external libs.
The source is an Eclipse project.
Newest java (at least ud 67) is needed to run the applet version. Also add http://www.users.atw.hu to the exceptions (java security).
Downloads and Links
Ratings
#101 | Fun | 3.70 |
#112 | Mood | 3.63 |
#116 | Overall | 3.75 |
#206 | Theme | 3.73 |
#269 | Audio | 3.22 |
#345 | Graphics | 3.45 |
#879 | Innovation | 2.74 |
#1426 | Coolness | 45% |
Comments
There were problems with the Applet (the html file got messed up, not my fault). Fixed!
Very polished for a 48H entry, impressive work. You have a good grasp on how to teach the player gameplay mechanics. Felt very well executed and the difficulty grew at perfect pace. The autotracker music is a bit of a downside, as better random music generators exist and the melody is annoyingly recognizeable. Much better than no music at all however!
Great level design. Tight platforming controls. Nice pixel art. The music and the sound effects were awesome.
Very well done, especially designing that many levels in a short amount of time.
I really loved this game! Most people fall into the trap of making an engine and not a game, but you got it perfect :D
Cool, like the idea. I would prefere jumping on spacebar instead of W, but well I guess its more challenging this way.
Obvious but SO GOOD! I'm impress by the fact that you use no libraries or middleware et get such a level of quality.
The level is smart, and the idea of outline for the other world is really good (it lacks in many game like yours).
One critic the character lack of inertia and it makes the make a little bit nervous, and badly hard, but really that's a detail.
The character is maybe too detailled compared to the world, but separately the two are great but not enough connected.
The background are wonderful.
Addicting, fun = time killer game!
Really cool. Movement was easy to get the hang of and the graphics looked really nice. Great polish here too.
A very high quality game, well designed levels, easy to learn and nice aesthetics. But the controls felt like they are lagging or unresponsive. Also maybe by holding the jump key, it should jump only once (not keep jumping). But this is my only concern. Great job!
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Very addicting! We both had pretty much the same idea, just you've had more experience in this field, and I have to say, yours is much better than mine! Still take a look though!