Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Caravan of Worlds

by Eero Tuovinen - 48 Hour Compo Entry

It's a tabletop rpg, text only. The genre is sensual scifantasy in the vein of Mezieres, Vance, Clark Ashton Smith. Play deals with an interdimensional caravan far from home, crossing strange worlds on its way to its destination.

Downloads and Links


Ratings

#1948Coolness22%

Comments

Sogomn says ...
Aug 25, 2014 @ 8:06pm

I dont really get how to play this...

tanjent says ...
Aug 25, 2014 @ 8:28pm

This is utterly impressive and so hard to rate - I don't know what to do! If someone magically turned up behind me and knew the system/rules I would sit down and play immediately, but 10500 words is a bit too much to have in my head... :) Well here the points from the Swedish jury (outside the LD-system): Overall: ? Innovation: 5 Fun: ? Theme: 5 (Really like the idea of prime factors to use for world/stats building, will keep this as a cool tool), Graphics: 3 (Nice map) Audio: n/a Humor+Mood: Depends on the people playing!

Bernte says ...
Aug 27, 2014 @ 9:11pm

Difficult to rate this fairly? But I really love your map! First of all: very cool submission. I like your idea and the clever use of primes. But you are definitely into game design rather than programming. What about joining some team next time?

Bernte says ...
Aug 27, 2014 @ 9:11pm

Ahhh and did you Betatest? :)

Eero Tuovinen says ...
Aug 28, 2014 @ 9:37am

No playtesting yet. I might set up something in the near future, depending on the schedules and inclinations in the local circles.

And yes, I am historically more of a tabletop game designer, although working on digital projects at some point is also an ambition. Perhaps once I finish my current writing project. I certainly discarded the possibility of writing code for Ludum Dare right off the bat, I'm far too rusty to have gotten anywhere with that in two days :D

Aug 28, 2014 @ 11:10pm

WOW! this game is very impressive, i mean i cant play it because i dont have a lot of people BUT i read the instructions and is very complex and looks fun! Very good job :D

Ben Lehman says ...
Aug 29, 2014 @ 1:01am

I like this game a lot! I already gave you some feedback privately. I think that the biggest thing that needs tweaking is caravan generation, but it's a pretty brilliant premise all-round.

You must sign in to comment.


IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]