Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Space Mail

by jab - 48 Hour Compo Entry

My first LD48 entry! I'd describe it as a mix between a tower defence and something else.

Sort the mail between the four alien races, don't mess up!
Purchase new 'Belt'o'Matics' to improve your Space Mail depo.

Credits are awarded once the you've processed the entire shipment!
The better you did, the more credits you get.

Click and drag the conveyor belts.
Single click the conveyor belts to rotate them.

Music, code and art: Myself.

As someone mentioned in the comments, the second last wave is actually impossible to complete given the time limit. Which means you can't win the game. I've now fixed that!

Coded in Unity3D 4.5.3
Drawn in Paint.Net 4
Composed in FL Studio.

Sound Sample Credits:

Downloads and Links




jab says ...
Aug 25, 2014 @ 2:07am

My first game using Unity (First 4.6 then mid-jam aborting since only 4.5 player works)! Was nice to take a break from C++.

mrbungle says ...
Aug 25, 2014 @ 1:35pm

Unless I'm being stupid this is incredibly difficult... Cool idea though. I don't understand how you get credits so you can buy more belts, delivering correct mail doesn't seem to do anything.

Aug 25, 2014 @ 1:36pm

Pretty cool game :) It would be nice if you could get mail packages to disappear quicker when they fall off the belt-o-matics, even if you had to pay credits.

I also had one of my belt-o-matics get stuck after buying it because I bought two at the same time.

Kiwiboi says ...
Aug 25, 2014 @ 1:37pm

Really nice game! Connected worlds in an unique way, expected a lot of space but this was innovative! My packets got owned though, and then they were in the way :(
But fun! :)

Ofursnati says ...
Aug 25, 2014 @ 1:46pm

Nice game. Hard as hell. GJ.

Vallar says ...
Aug 25, 2014 @ 3:04pm

At first I wasn't sure about the concept or how this plays. But once I played it, it was fun figuring out a strategy and not messing up.

It was hard to get things right and took me a few times until I was able to figure out the ins and outs of the belts. I earned a few credits but I wasn't sure how I can get more belts.

At first I didn't see the sign saying "Buy More belts" I was more fixated on the other parts of the screen (and the grey button on top of grey wall wasn't quite visible).

Once I found the button the game turned to be much easier than I expected.

Cool concept and take on the theme. Nicely done :D

mrexcessive says ...
Aug 27, 2014 @ 11:52am

Hi there. Interesting and novel idea. I found it difficult to move the belts around fast enough.

tbamberg says ...
Aug 27, 2014 @ 10:06pm

An auto sorter of some kind, even if only for two colors, would have made this loads easier. Cool game nonetheless :)

Kerdelos says ...
Aug 28, 2014 @ 1:16pm

I like the concept but I found the control too hard to enjoy really the game. Cliking over and over to get the arrow in the right direction makes me put the arrow in the wrong direction and there is no way to correct my mistakes. But if you added some kind of logical block to the belts, I think it would be more enjoyable(like if it weight more than 20 kilos go left, if it's blue go up, and stuff like that).

dusho says ...
Sep 1, 2014 @ 7:28pm

nice one..
I think there is a bug when clicking on purchase more than once and only then trying to take purchased belt.. second one can't be dragged

Razoric says ...
Sep 3, 2014 @ 12:44pm

Wow great concept! If you balanced it a little better you could have a hit on your hands.

TaoPhoenix says ...
Nov 10, 2014 @ 7:39am

Yeah, I too liked the idea but the difficulty was too hard!

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