Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Arcanium Librium

by Nitewing - Jam Entry

Extract to a folder of your choosing. Upon extraction you will have an 'ArcaniumLibrium' and 'Engine' folders.
The exe file is located in: \ArcaniumLibrium\Binaries\Win32

WASD to move around, Space to jump. In it's current state hitting 'E' warps you to the cartoon map while in the realistic map. Hiting 'R' warps you to the realistic map while in the cartoon map. This was a debugging tool and was unfinished due to multiple storms.

Hit ESC to close the window.

Careful not to fall off the world as it is possible in this version. If you do fall off, just hit the appropriate key to warp to the other map.

Hosted by! :D

Downloads and Links




apiotrw says ...
Aug 29, 2014 @ 11:33am

I don´t really know what to do in your game. I warped a few times between the worlds.
It is not very pretty. UE4 lighting helps but your own models look like they are made of simple geometry brushes. And the character is obviously a Mixamo sample character.

I don´t know if you really finished this because I wouldn´t call this a "game" in this state.

PaperBlurt says ...
Sep 2, 2014 @ 10:33am

A bit hard to grasp.
But a good concept...

wolfmother says ...
Sep 14, 2014 @ 3:07am

160MB and the Unreal Engine! Cool.
Very nice textures and stock model. World geometry fairly basic. Simple particle effects. Some sounds present. Shadow mapping, bloom etc is pretty cool.
Not much in the way of gameplay. Walk around a bit and see the map. Vestiges of a "changing worlds" mechanic but very little actual effect.

Pretty cool tech demo, but will need a lot more work to turn into anything playable.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]