Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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This Is Your World Too

by Akurn - 48 Hour Compo Entry

A farming rougelike*.

Built with HTML5 Canvas 2D.
Made and tested for desktop Chrome and iPad homescreen Web App.
(But most modern browsers should work, and the only limitation of smart phones is the size).

Keyboard controls:
Left arrow / A - Move left
Right arrow / D - Move right
Up / W - Select previous menu item
Down / S - Select next menu item
Spacebar - Select / Action

Touch controls:
Hold swipe left to move left
Hold swipe right to move right
Tap on menu items to select
Tap on screen centre to do an action

Hint: planting the same seed on top of another will increase plant growth success

* I seem to have my definitions confused ><, always assumed rougelike was a dungeon game but specifically where if you die, your descendants share some of your statistics/characteristics. Turns out it just means generated dungeons. But take my definition for what this game is!

UPDATE: Anyone experiencing flickering issue on a large monitor, just resize the width of your browser window. Once you have more crop fields it should work fine wider.

Downloads and Links




PapaCheech says ...
Aug 25, 2014 @ 4:26am

wow this is really good. I can imagine playing this with an NES controller and having alot of fun. Didn't really see the relation to the theme very much though.

Akurn says ...
Aug 25, 2014 @ 4:42am

The theme relation is meant to be more of a surprise as you keep playing. Eventually what you've built will be passed onto your descendants, and thus the world that you build is always connected to your son / daughter who takes on the world and makes it their own.

tiff says ...
Aug 25, 2014 @ 5:09am

Awesome, great job!

ReddogStone says ...
Aug 25, 2014 @ 5:18am

I like this game a lot. There is so much potential to extend it into a really outstanding game, I think. A rogue-like farm-game :D That's a good idea.

akios says ...
Aug 25, 2014 @ 5:19am

very good art job the idea is good

just fix the bug that let me plant seed in the earth and waste the seed XD

fserb says ...
Aug 25, 2014 @ 5:28am

I loved your game so so so much. One of the best I've seen so far. Amazing graphics, great idea, great execution, super smooth interface. Awesome! Congratulations.

NickFrushour says ...
Aug 25, 2014 @ 5:28am

Holy geez, I just spent like an hour on this. Great job! Love the theme

DJWizardCop says ...
Aug 25, 2014 @ 5:29am

Really cool concept and very nice, intuitive UI.
Walking back and forth got tedious, but harvesting crops was fun the first couple times.
Great sounds and mood.

Aug 25, 2014 @ 5:32am

haha THE KID! So hilarious and adorable

juakob says ...
Aug 25, 2014 @ 5:39am

Well done! I really like it. They should go to a doctor because they have a sleep disorder(they sleep for a year), they turn to old people really fast and women grow up to old men, just kidding love the game

Akurn says ...
Aug 25, 2014 @ 6:00am

Haha thanks for the great comments guys.

@akios you can't actually plant on non-soil ground, if you plant and lose a seed, it actually will improve the chances of that seed growing into a successful crop :) Sorry didn't get time to implement displaying the seedling stats.

@DJWizardCop yep, tedious is the idea, which is why I was going to add tractor's to move faster and auto harvest etc, again just time limitations, wanted to polish the core mechanic before extras :)

Tonasz says ...
Aug 25, 2014 @ 9:59am

This parent - kid mechanic is genius. Really fun game, if only you had enough time to implement these tractors and stuff, because walking is a bit irritating after many upgrades and power-ups. And there's a graphical glitch if you use high resolution monitor.

Akurn says ...
Aug 25, 2014 @ 10:37am

@Tonasz thanks for pointing out the bug, I tracked it down to an issue with the camera focus when your total fields are smaller than the width of the screen. Not sure on the update policies with Ludum Dare since this isn't completely "game breaking". Will add a note in the description.

Aug 25, 2014 @ 1:25pm

Congrats on your game! Fun little game and I really liked the simple graphics. A backing track or two might have helped to set the mood for the progression of the game ever more. Cheers, Ben.

grifdail says ...
Aug 25, 2014 @ 2:15pm

Good looking and weel polished. Also there is a huge work with the sound effect. Good job ! The game is a bit repetitive through !

badlydrawnrod says ...
Aug 25, 2014 @ 3:41pm

Beautiful pixel art, and I really liked how the connection was between the generations.

PaperBlurt says ...
Aug 25, 2014 @ 7:10pm

This was real addictive.
And so easy to understand and grasp.
This could be big.
Amazin work!

Stuffie says ...
Aug 25, 2014 @ 8:21pm

Fresh take on the theme and very addictive. Simple charming graphics and game mechanics really got me hooked. Nice relaxing game great job!

Aug 25, 2014 @ 9:07pm

Ok, I have to say that I played this game at least 30 minutes last night when I wrote that comment... just sayin, it's awesome

Canyon says ...
Aug 26, 2014 @ 4:07am

This is the best interpretation of the theme I have come across yet.

Aug 26, 2014 @ 6:00am

This was a really brilliant game! I stopped after I had ensured that my entire line of descendants would be perfect sugarcane farmers (CORN NO MORE!! *shakes fist*) and have no trouble whatsoever grabbing as much land as they needed. I was surprised, actually, that it took about five generations (47 years) to cement my dynasty. The grow time on the sugarcane was just perfect. Multiple times, I found myself wondering whether I should harvest a crop, plant, or let the fields lie fallow in order to make sure that my descendant was as well as, or better off than I (I'd really screwed up the second generation of planters by going for cane too early). I even found myself thinking about having no corn- or wheat-planting skills as a vanity. "Yeah, *I* plant corn, but my SON would never TOUCH that stuff." Really... this was amazing. Yeah, it was more of a simulation than a game, and the UI was a bit tedious, but it's definitely the best entry I've played so far this LD by a very wide margin.

Great job. Thanks for the game!

Akurn says ...
Aug 26, 2014 @ 8:26am

Haha @Victory Garden you've made my day, that is the greatest comment! And is the exact experience I was trying to design for players. Thank YOU for playing!

Pavel says ...
Aug 26, 2014 @ 9:18am

wow, this is incredible. Really good theme. Great idea.

xrm0 says ...
Aug 26, 2014 @ 12:22pm

Great! I really liked this game, the idea, the graphics, everything!
When you get 1xp (to me) is a bit confusing seeing "+xp". I would prefer to state directly you get 1 xp "+1xp" maybe?
When you have no crop to sell, the button to sell it is enabled, shouldn't it be disabled?
It would be great to have some way of knowing when the crops are ready so you don't have to walk all the way to check it out.

lorniebear says ...
Aug 26, 2014 @ 2:34pm

I like the pixilated graphics

bentog says ...
Aug 26, 2014 @ 8:28pm

At the beginning it was pretty fun, but by the fourth generation it just got too repetitive, and when I couldn't buy a $40,000 farmland because I only had $40,000 I rage quit.

The graphics are cool, though. Nice work!

Hypnohustla says ...
Aug 26, 2014 @ 8:42pm

This is a really good game. Now I can live my dream of being a farmer and teaching my daughter everything I know about farming sugarcane. :) Beautiful game.

ClownAround says ...
Aug 27, 2014 @ 12:04am

Fantastic game. Love the generational angle. Great art and sound. Excellent work.

RFMTeam says ...
Aug 27, 2014 @ 4:36pm

really well done and polished! My kids always ended up with not enough experience because I insisted on sugarcanes....

mrexcessive says ...
Aug 27, 2014 @ 6:12pm

Hi there. Love the retro graphics and chip sounds. Also the idea, the For Sale sign on neighbour's plot was a nice touch. Good job.

lightsoda says ...
Aug 28, 2014 @ 4:32pm

Just as tedious and addictive as harvest moon. Passing on experience to the next generation was a nice touch. Well done.

Colapsydo says ...
Sep 1, 2014 @ 8:28am

It's not the funniest game I've played those days, but it's surely one of the games I went back to play several times.
The interface is really efficient.
I also liked the work you did on characters graphics, it gives some impression of diversity, that's nice.

Zerkruemler says ...
Sep 4, 2014 @ 8:09pm

Very good work. I played 39 years and liked every detail. Especially the graphics and sound which reminds me of the old Commodore 64 games.
Very intuitive control and very polished. Especially the different looks of the farmers over generations.
The tools would be helpful, because once you have 4 plots, there is too much time walking around.

mechabit says ...
Sep 4, 2014 @ 10:30pm

cool game bro, harvest moon light. good length for a 48 hr compo

Sep 5, 2014 @ 12:22am

really fun game, I like the interpretation of the game, it does get a bit tedious running back and forth to harvest your crops though

tbam says ...
Sep 5, 2014 @ 12:24am

Really awesome. Amazingly polished. Just curious, do the other tools ever become available?

LTyrosine says ...
Sep 5, 2014 @ 12:53am

41 years played, what amazing game. Very beautiful theme usage.

Cosrnos says ...
Sep 5, 2014 @ 7:11am

This is the best overall game I've played so far for LD30. The connection to the theme is rather tenuous, but I think I see what you're going for: generations == worlds.

Pierrec says ...
Sep 5, 2014 @ 10:21am

This is really addictive, and a great interpretation of the theme! Too bad there isn't an ending or a way to buy tools (I played like 40 years, and working in all these fields became quite tedious)
Also, it's a shame your graphics are blurry, I'm sure there is an easy way to fix that

Akurn says ...
Sep 8, 2014 @ 3:55pm

@tbam Not in this version unfortunately, didn't get time to implement it. But will probably look to implement after the comp is over. Hit me up on twitter if you're interested :)

Almost, it's about what you define as a "world". In practice, everyone's world is really their own perception of it, whether you consider it the planet you're on, or the important aspects of your life.
The farmer's "world" starts of as just his farm, then his world incorporates his child, and then eventually his world is focused solely on that child. This is reflected through the gameplay, where your tasks start off as just planting and harvesting, then eventually it's focused on what you want your child to be skilled in when it's his/her turn to take over the farm.
The "connected" aspect lies within the persistence of the "world", where for a moment, the child and parent both share a common world, i.e. are connected, until it eventually gets handed over to be their own world and no longer their parent's.

@Pierrec What browser are you using? Since the graphics are using actual pixel sized assets, a Canvas property is used to prevent anti-aliasing when upscaling. This property may not be supported yet in all browsers, causing the images to be anti-aliased (blurry), as I only tested in Chrome and mobile Safari.

Again thanks everyone for playing :D

Sep 12, 2014 @ 1:22pm

Your game is simple yet so addicting. Really nice =)

Sep 12, 2014 @ 3:14pm

I like your idea, the mecanic with generations and transmitted skills was the same in my first game ever. It lack something though, a "message" or some gameplay or an ending. But everything is very well made and art is great. Good job my man.

NicePenguins says ...
Sep 14, 2014 @ 6:56pm

Very cool, i like the "story" and the way it's told you. Good mechanics !

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