[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
A Coop puzzle platformer (pretty light on the puzzles for the time being) about two worlds heading for disaster.
Tools Used: Unity, Gimp, Blender, http://www.abundant-music.com/
Edit 1:
- Made small adjustments to platform animation time and respawn zone size to stop players getting stuck.
Edit 2:
- Changed text to "The End", its a win condition not lose.
- stopped second player from rotating away from other possible ending.
Downloads and Links
Ratings
![]() | Coolness | 75% |
#81 | Innovation | 3.94 |
#86 | Theme | 3.94 |
#130 | Overall | 3.71 |
#131 | Fun | 3.64 |
#170 | Mood | 3.49 |
#218 | Humor | 2.97 |
#336 | Audio | 3.09 |
#435 | Graphics | 3.26 |
Comments
Hey, cool game :) However sometimes it's possible to avoid reversing sides and you get stuck. You can still fix it so no worries (bug fixing is allowed after submitting)
Hey man! Had a lot of fun playing this game! Really cool game.
I like the overall gameplay of it, some noticeable bugs, but it's 48h. :D
Ok I'm really impressed! Unity dev myself and the whole time I kept thinking how did you dop this, how did you do that O_O Very nice, and the music is nice too :)
Thanks for the comments everyone =)
Your games rock too!
callmemonamiral: I'll look at adding some temporary invisible walls, that should sort it out.
tillrobby: The code that keeps the players on the platforms is some of the dodgiest code I've ever written. Maybe one day I'll do it with a guiding spline insdead =P
The concept is awesome! Had fun playing it, though the camera would need some polish in future works! Would recommend working on it, as it's really neat!
Really fun! I love that it's a coop game! It was awesome the first time the 3D stuff happened.
Aww this is cute! And the puzzle design and game mechanics are really well done! Good learning curve and still challenging in the end. Not to mention how I love the story telling! Only thing missing is, from the story, I want to see that they found the button and clicked it to separate the worlds. Just a tooltip with the button and a '!' and then another one to show that the planets are safe now. And they can be together now <3 :)
After the gravity-switching part of the level the spawn point is very far back which makes it hard to complete the level if you fail as the camera is zoomed way out.
I liked the concept of the characters talking to each other.
The pacing felt a bit rushed, a lot of different mechanics put after each other. Maybe the mechanics could be explored a bit more before introducing a new one?
I was a bit rushed in the end and mashed some mechanics and story together. Ideally it would be longer to better explore both =)
Thanks for the comments =D
Wow, I thought this was awesome! Being a fan of 2.5D platformers seeing this was really cool! Really cool the way you did your tutorial and story without being in any way intrusive to the gameplay. I felt sad at the end where the two characters had to split paths. High rating from me.
Nice game, I liked what you did with the theme.
One of the best gameplay-wise, at times I actually got confused with the two and I liked the moving and abnormal geometry (which changes sometimes gravity=awesome); So yeah
it was pretty cool and innovative :P
Only problem is the glitches with the restart but as you said - for a game made 48 hrs I can stand a glitch or two. :)
I really enjoyed this! This was my favorite dual controlling game so far. I couldn't solve the burning city puzzle but I really liked what I played. Music was a little harsh, but it felt better when I lowered the volume.
Very, very nice game. Really interesting theme use, great connection...
Hi there. Really liked your game. Lovely simple design, great tutorial setup at start, lovely mechanics for swapping around. Cool that they have different abilities. Great job overall!
Cool game, reminds me to "ibb & obb". I experienced some bugs like characters turning invisible or respawning really far from each other and messing up the camera, but overall is a fun game.
Hey, you can jump, stick to wall somehow and lower the bridge without assistance :B
It reminds me a bit of my entry ... but only the "control two characters at the same time" part.
I liked this one very much. Pretty well presented.
Nicely done. Devilish puzzles :) I got a "game over" at the part with the arrows but I wasn't quite sure why. Otherwise it was an enjoyable experience.
I like that the characters have different abilities, and that they can swap between blue and orange in certain places.
Great work!
You've got some really nice game mechanics going there! The graphics are simple but does their job well of distinguishing the two worlds. Nice work!
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Really interesting concept. Well done. I included it in part 2 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/aac43JwG3FQ