Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Astral Experience

by Beard - 48 Hour Compo Entry

I started in the direction of a puzzle game, but quickly got limited on time. Not really a game per say, but my envisioning of the theme in a single room. Still very incomplete, and the project was too ambitious for such a short time.
The game was supposed to be a puzzle game where you need to respect the layout and the rules of both the regular world (white) and the astral plane(black). Escape the room.

Tools: Unity, Magica Voxel, GIMP

Downloads and Links




Geckoo1337 says ...
Aug 25, 2014 @ 4:41am

Not really clear. I don't understand gameplay. FX which you use is cool. But my friend, can you respect the rules and post your source. Thanks ++

Beard says ...
Aug 25, 2014 @ 4:55am

Sorry about that. I forgot to add it. I'll update.

Beard says ...
Aug 25, 2014 @ 5:06am

I have uploaded the source for my project.

varun says ...
Aug 25, 2014 @ 5:46am

Would love to see this expanded into a full puzzle game.

Steve says ...
Aug 25, 2014 @ 1:03pm

Not much to do.. I think?
Pretty nice graphical style though.
Player controller definitely needs more work.

mrexcessive says ...
Aug 25, 2014 @ 2:16pm

Interesting experience. Nice splitscreen/dual-camera.

tiff says ...
Aug 25, 2014 @ 4:04pm

Really cool idea. I like where you're going with it.

joonamo says ...
Aug 25, 2014 @ 6:35pm

Couldn't really understand what to do. It seemed interesting, though.

datacr4sh says ...
Aug 26, 2014 @ 5:40pm

nice effects

Lythom says ...
Aug 27, 2014 @ 2:56pm

really too far from a finished game. Try a smaller game next time ;)
Thank you for sharing this game prototype !

JavadocMD says ...
Aug 27, 2014 @ 6:59pm

Neat concept! I like the voxel construction of the game world, and the shader (?) on the "astral" cam is pretty neat. Movement is awfully floaty, so if you continue to work on this I'd suggest refining that... unless that's what you're going for of course!

GG :)

tbamberg says ...
Aug 27, 2014 @ 7:46pm

Scope seemed a little too ambitious, but the experience was neat

Aug 28, 2014 @ 2:35pm

This is definitely an early prototype build, but a lot of cool design elements can be put into the game and a nice visual art with some atmospheric sound and music could take this idea a long way.

Teesquared says ...
Sep 8, 2014 @ 4:43am

Cool look. Definitely has potential with more time.

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