Reminisceby nikki93 - 48 Hour Compo Entry
--- RUNNING ---
Make sure your drivers are up to date since I use OpenGL 3.2.
Unzip, then double click 'run.command' in the resulting directory.
Unzip, then double click 'cgame.exe' in the resulting directory.
You may need to install the Visual Studio 2013 redistributable (http://www.microsoft.com/en-us/download/details.aspx?id=40784).
--- ABOUT ---
My first LD entry, and my first 'complete' game made with cgame, the game engine I've been working on since December (find it here: https://github.com/nikki93/cgame). I had a great time making this!
It's kind of a dungeon crawler with puzzle elements. The elements are simple -- a monster that follows you, crates you can push, and so on. There are multiple worlds you can jump between through portals. The portals have the same relative location in different worlds. When you leave a world, time pauses, then resumes when you come back.
The story is something about you going into your mind and seeing good and bad memories, hence the title.
--- EDITING ---
The game runs on the cgame engine which allows real-time editing. Press Ctrl+E at any time during the game to enter the editor. It doesn't always work right though because of a few quick hacks I did near the deadline. I'll write more documentation on it soon but for now this could give you hints on editor keys: https://github.com/nikki93/cgame/blob/master/data/script/cgame/edit_binds.lua
--- THANKS ---
Big thanks to everyone behind the tech I used: OpenGL, C, Lua, LuaJIT, bump.lua, serpent.lua, LuaJIT FFI reflection library, GLFW, Gorilla Audio, stb libs, GLEW, Pyxel, cfxr, and a bunch more. Thanks to the Ludum Dare community for organizing this, everyone on #ludumdare, especially hdon who I've had a lot of conversations with about cgame. :) And of course, thanks you guys for playing/rating!
Downloads and Links
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.