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Your world is corrupted by your own species, You've got a unique solution: Run away form your own solar system.
Fuga is a journey across planets, each one having its unique resources.
Will you be the witness of the life melody ?
Downloads and Links
Ratings
![]() | Coolness | 100% |
#151 | Theme | 3.80 |
#174 | Mood | 3.48 |
#205 | Innovation | 3.64 |
#249 | Audio | 3.26 |
#418 | Overall | 3.34 |
#574 | Graphics | 3.08 |
#765 | Fun | 2.81 |
#832 | Humor | 1.92 |
Comments
Nice game!
Very interesting, the administrations of resources, connections with planets, really good.
But the music is to sad and boring :/
Fuga is a brazilian name?
I feel like I could learn chemistry from this. Maybe if each construction was based on some real chemical composition required or something. But not bad.
I really like the idea for this game. Trading with other planets was a cool concept. Great job.
Really nice concept. I didn't visit all ten planets because it was starting to get a bit samey, so I hope I saw everything.
I reckon with a bit more variety this could become e really good game.
Great sound design too.
Really lovely relaxing piece of work. The shuffling of resources is in itself a pleasant task and the discovery of new musical elements with each planet is just beautiful. Reminds me of all the links that used to be made in the 18th century between music and astronomy - harmony, the 'music of the spheres' etc. Anyway, great work.
Great audio! It was hard to understand what to do at first but after that I found the experience really smooth! :)
I enjoyed the game, but when I got to the second from bottom planet a blue route opened up but with no new unlocked blue planet. I don't know if I missed something somewhere.
The feel and music are very nice.
The was a bug on light pink planet. It pulled up a navy blue starline that you could send resources, with no planet selection. The second to the top planet needed zinc to continue, which I am assuming could be found on the navy blue planet. Nice and peaceful game, though. Good job.
Very relaxing. Each time you focus on a new planet, the arrows and connections get a bit chaotic, but nothing that affect the gameplay.
First of all, thanks a lot to everyone for playing my game and taking the time to leave a comment, it's much appreciated.
@EkectricSeagull and @Ceosol
I'm really sorry that your patience has been rewarded by an ugly bug. In my rush to submit, I only check the winning conditions but not the access to the last planet. Since it's allowed, I made a bug fix (it was a stupid oversight).
@Akurn and @Hypnohustla
I agree that the game is a little obscure in term of UI and regarding the scientific background. Sadly, the conception was quite chaotic and the result is not what I had in mind. I will detail everything in a postMortem.
Again, thank you all for playing and you kind comments.
If it's not already done, I will try your entry ASAP.
I did not hold the bug against you. Lord knows I have had many game ending bugs in what I've produced :D
I tried it again and went all of the way through. Thank you for the nice submission.
Very interesting entry. I played it for a while and really enjoyed it. Unfortunately I encountered a bug probably. There was an element needed which wasn't available on any of the planets. Anyway thanks for nice game!
Very interesting entry! I think I got a bug on my first try because it never allowed me to trade with another planet. My second try was smooth as it should be. I think you can port it to mobile. It would make a great time waster (in a good way, of course :)).
Interesting, nice mood, but I got stuck after doing two planets and couldn't do anything else anymore
I loved this. Loved the music by the way, it reminds me of the movie Malefique ;) Very cool concept, creatively executed. The only thing that would make this better would be mouse-over hints on the devices you can build, so you know earlier what they are.
I got to the 3rd planet but then it required elements I didn't have in my network and I didn't know how to get them.
THAT is a nice puzzle. Like the visuals as well. Fitting topic great. What about adding a better overview to enable easier travelling? PS: Audio got a bit annoying ^^
Pretty cool! I really liked the atmosphere and music, and the gameplay was very unique.
Very interesting concept, I like it! It was a bit confusing how to play at first, but once I got it, it played great. Would love to see an expanded version of the game.
Thank you all for playing "Fuga".
I apologize if you encounter any bug that ruined your experience.
@mechabit : Did you try to explore the solar system in the other direction to look for the element you were lacking ?
Nice game and interesting concept. Reminds me something of trading on Freelancer. I liked the feature of each planet add a new song. And the gameplay fits very well with the theme ;)
Hi there. Lovely look and feel. Nice haunting music. Felt it needed a bit more explanation about transporting elements to make things on second planet reached.
Really, this is a piece of art. I love how all the pieces of the game tie together. The connections, the elements, the progression that drives the music, which, in turn, drives the motivation to continue. The only criticism I could come up with is that the music, specifically in the beginning, was getting boring quite fast. I think one could alleviate this by allowing a slightly faster progression for the first three planets. On the other hand, this might be the problem of me playing on a laptop with a touch-pad. Apart from a couple of small bugs, like connections and elements stay there when switching planets - this is a perfect little universe that you just have to love!
It's not quite a "puzzle game", in sense that the game does not really contain enigma. Or, it's a real puzzle, as it consists in arranging pieces in order. Thus the "puzzle" genre is much more appropriate here, than the term "puzzle game" suggests in the context of video game.
A game of patience and relaxation.
Note: il y a une faille dans le GUI qui permet de faire de gros raccourcis si on sait s'y prendre. a part ca, pas de bug a signaler ;)
Cool game! I included it in part 12 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/NXgeb3Jk3nI
I liked the cool, relaxed mood. The game is fairly intuitive and works pretty well. Maybe I missed something but I was asked for an element none of my planets had in stock, and I didn't find a way to create it by combining others or something... Anyway, good take on the theme and again, really nice mood!
I like the way that this is presented, and the music is really nice.
Nice puzzle game! It starts perfectly, but after some planets the game gets much more complex and more difficult as to how to handle resources effectively. Specially when I forget who needed what.
Great work!
You made another game in Space, this one is much more relaxed!
I think the mood is really nice and it felt satisfying to create the various equipment by using the right elements. I didn't like having to drag them, Personally I would have preferred to just click on them in the right order, maybe with a nice sound each time. That would fit more with the rest of the game as everything else is clicking. I think you could build on it with the audio elements and make a really nice game with a good atmosphere
Reminds me of "out there", an android game :)
Nice idea and cool execution, but the game feels a little slow, and it god boring after a while.
Thank you everyone for taking the time to rate this game and for leaving a comment, I appreciate.
@PapyGaragos
Yep I clearly get inspired by "Out There" for the chemical elements and their representation. I wanted to used them in a different way, but this game is quite messy (and I agree somehow it could become boring rapidly).
I'm thinking of reworking the main concept, but I want it to be really interesting.
Clever concept and very calming. I wish transferring elements between planets was a bit easier and quicker, but otherwise a really awesome entry.
Interesting take on the theme and on a resource-based game. The only issue I found is that when the number of planets increased, it also rised the number of movements necessary to complete the next one without any other thing changing, which made the game a bit repetitive. You could introduce new mechanics or items as the game progresses, and some variety to keep it fresh. The game was fun nonetheless. Great job!
Woah, I really like the polish that you've put into the moving planets. The art is a bit on the simple side, but works well and I like the music. The gameplay - well, it works, but you're quickly doing the same things over and over. I think it might've worked better if there was less micromanagment, but hey, 48 hours and all, not everything can be perfect. Overall, good job!
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Very nice! Great mood, music was well done.