Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Space Delver

by commodoreKid - Jam Entry

"In a galaxy far far away, everyone visits a merchant once in a while. That's where the worlds connect.."


Space Delver is a Ludum Dare Jam result developed by Jan Szczepanik-Dzikowski and Anil Demir. Programming done by Jan, graphics done by Anil. Rest is done collectively.

It is a game of space exploration, mining and trading. It is playable but unfinished. Our aim was higher than what we achieved here. We want to go on developing and release a full game later. Let's list the features that are in the game right now and the features we planned but couldn't manage to implement.

- You can dock your station and check your upgrades, store transactions or federation newspaper.
- You can move and rotate.
- You can open your map and check the complete map of galaxy.
- You can scan your surroundings by your radar. The asteroids appear on your map and minimap by doing this. The planet icons change colors according to the material they have on them.
- You can mine on planets and asteroids.
- You have to turn back when you are low on fuel or to empty your cargo hold.
- You can sell what you have collected once you are docked at your station. You can also buy materials that are on sale.
- You can upgrade your ship when you're still docked if you have required materials on you.
- You can charge warp and travel at light speed.
- You can shoot lasers or rockets once you upgraded your weapon.
- Your shield deflects asteroid hits but if you hit hard, you explode when your hull integrity is over.

Platform: PC
Game Engine: Unity3D

- News changing every day and affecting the game.
- Ship stats showing on upgrades tab
- Bounty hunting
- Combat with other ships, stations, pirates
- Last weapon upgrade, laser cannon
- Moving ships around the space, cargo ships that can be docked at while they move.
- Asteroids explode when you shoot them.
- Game over screen
- Custom input (even gamepad support)
- Save/load game
- Galaxy borders
- Ongoing story
- Pause menu
- Better sound effects

You can see the game controls in main menu.

Enjoy the game as it is. Hope you will like it :)

Note: Linux/MAC versions are not tested but built for convenience.

Downloads and Links




billknye says ...
Aug 26, 2014 @ 2:27am

Great game! Quite a lot going on for a compo game. The controls are a bit difficult to remember all of, I suggest adding them to the unity html file so you can reference them while playing. Everyone tendency to do quick play throughs probably won't do this game justice. If you decide to continue working on this game I think there's a lot that could be done. Multiplayer or simple combat could add a huge dimension. Thanks!

Kato says ...
Aug 26, 2014 @ 2:27am

Really like the handwritten UI elements and spacey retro graphics. But..I flew off into space forever. I'm going to have nightmares.

Rocketship says ...
Aug 26, 2014 @ 2:28am

Idea and art are fantastic, the map was a bit too large for me. Or did I just choose a poor direction? :D Anyways, a lot of potential in this I feel

LuxPerpetua says ...
Aug 26, 2014 @ 2:29am

Nice audio and grafics :)

Canyon says ...
Aug 26, 2014 @ 2:31am

I tried to read the controls screen but I could only see the bottom quarter of it. Is it possible to scale it based on window size? I'll come back later to rerate.

iSamurai says ...
Aug 26, 2014 @ 2:32am

Even it's unfinished, it impress me a lot! I really love the camera shakes when first launching, and the later camera movement when speeds changes. The only bit that could be improved in this build is to make the goal in the game more clear :)

plash says ...
Aug 26, 2014 @ 2:35am

I can't test this one! I can't find a download link. The links all point to the web player, but there's no web player plugin for Linux.

Let me know if you get a download up. I'm on the LD IRC channel as plash and on Twitter as @komiga.

Happy testing!

homeworld says ...
Aug 26, 2014 @ 3:14am

Great game, very contemplative, i really love the atmosphere!

plash says ...
Aug 26, 2014 @ 3:28am

Oops, turns out I'm blind. Nice mood. I ran out of fuel twice! The movement is really challenging. I want a smaller ship just to explore.


- The music didn't repeat! Normally I'd be okay with that in a space game, but I dunno, it just didn't feel right. Maybe a lower, less musicy ambient piece would do well when the music is between shifts.
- I can't really criticize the movement because I think it's meant to be difficult, but it'd be nice to be more maneuverable if you have low or no cargo. I'd at least like to be able to turn a bit faster.
- Warp speed is awesome, but (AFAICS) there's no way to respawn when I inevitably crash into something or run out of fuel.

deathray says ...
Aug 26, 2014 @ 3:28am

This is very impressive! It's exactly the kind of game I enjoy. Only trouble is the mining seems to be broke. I fine an asteroid, hit it with my Q mining laser, but nothing happens. Also I don't know how to find my way back to the base.

glenaskey says ...
Aug 26, 2014 @ 4:59am

I crashed into something. Sounds about right. A++

commodoreKid says ...
Aug 26, 2014 @ 11:39am

We will probably update the game in following days and look into the issues you mentioned. Thank you all for your positive comments :)

gnuwind says ...
Aug 26, 2014 @ 3:03pm

I like the warp mode and the game feeling. good job.

KiAn says ...
Aug 26, 2014 @ 4:11pm

physical are fine, a fairly complete game to be a ludum dare, I liked it

BeardoGames says ...
Aug 26, 2014 @ 5:31pm

Wow, so much going on, awesome! This is a remarkably tight game, with nice moody music and complex gameplay. Cool!

Rock48 says ...
Aug 26, 2014 @ 8:46pm

Heh, antivirus keeps deleting .dlls, will have to wait for a computer reboot for this one

gnx says ...
Aug 26, 2014 @ 8:54pm

Flying is hard :D But it feels realistic, so that is a good thing. Everything looks and sounds like it should, so presentation is nice too. Solid game.

PTSnoop says ...
Aug 26, 2014 @ 10:16pm

Very nice sketchy art style - and a lot of detail's gone into the gameplay, even for a a Jam entry. A little slow-paced, maybe, but that's not necessarily a bad thing. Nice one!

PERECil says ...
Aug 27, 2014 @ 3:46pm

Really love the hand made graphics, it reminds me the game "Out There" from Mi-Clos Studios.

jasior0000 says ...
Aug 27, 2014 @ 4:34pm

1. Music should loop now
2. Fuel bug fixed (changed '*' to '/' and it works :) )
3. Fixed a texture filter graphical artifact in the menu
4. Resources regeneration fixed (another typo)
5. Station menu shows up on startup now

rnlf says ...
Aug 27, 2014 @ 7:04pm

Even for the jam this is quite impressive. Cool graphics and sound. Really enjoyed it!

Scott Baker says ...
Aug 27, 2014 @ 10:33pm

Very cool game. I spent a lot of time on this one. Built up all my upgrades, discovered new materials and things to mine. On day 5 I built was all of my acceleration and I thought "Let's check out this warp thing." Whoa awesome!!!! *crunch*, No continues!!!!

This is a very good game, I can see playing this more if finished. The progress of upgrades vs. getting minerals was extremely tight. I never once felt that it was impossible.

commodoreKid says ...
Aug 27, 2014 @ 10:51pm

Thanks for all kind comments. Right now, the game is (we hope) without any bugs. We cannot really add new content according to LD rules BUT we are planning to develop this to the end and publish a full version. It will have all those stuff listed above and maybe even more.

We are happy to see some of you really got into the game and liked it.

For future updates, you can follow my Twitter account, it will be the most convenient way I guess.

Thanks a lot.

Rage Paint says ...
Aug 28, 2014 @ 12:06am

Movement was really difficult for me, but everything else was nice. Art was beautiful

Conk says ...
Aug 28, 2014 @ 12:07am

At first, it seemed really tedious, 2 hours later however, I don't want to stop playing... Out of the hundreds of space games made in the comp, this is gotta be my favorite.

I would say maybe making it more obvious with how fast the ships going would be handy.

Aug 28, 2014 @ 12:21am

This game has lots of potential! Would love to see a post compo version.

IAmSpencer says ...
Aug 28, 2014 @ 2:16am

Would really be interested in a more developed version of this, bounty hunting in space sounds amazingly fun, great job!

CrefossusJam says ...
Aug 28, 2014 @ 11:45am

Tutorials would be helpful. The initial distance to nearby resources and other stations should be shortened. I suggest a velocity cap for tutorial mode or some way to restrict you so you don't shoot yourself in the foot. It's a bit too much at once.

Disable the warp drive to start with as well (introduce it later or upgrade?).

When I tried to use the warp drive I didn't understand how far it would go.

If you dock then either open the store automatically or have the menu option appear.

Graphics were very polished. I have mixed feelings about the marker font and the ui/cash amount font.

Audio was excellent and fitting.

AtomicVikings says ...
Aug 28, 2014 @ 12:55pm

Great atmosphere! Could play this for hours on end without a sense of time at all. Great work! :D

Aug 28, 2014 @ 2:04pm

This is one of my favorite entries, it has a great mood, and the game feel really awesome. It is one the most in depth games. I wish there was a tutorial and the GUI doesnt quite fit. But over all, fantastic!

RawboSaurX says ...
Aug 28, 2014 @ 7:27pm

I like this game a lot. It keeps the player involved at all times. It's challenging and rewarding, and the gameplay is very complex, giving you a lot of things to focus on. Awesome entry!

ZoneOne2 says ...
Aug 28, 2014 @ 8:50pm

Very fun. Everything looks really good too.

Only problem I had was that the [x] in the upper-right corner of the dock-station menu was a bit misleading/unintuitive. I kept trying to click it to close the menu before I realized I was supposed to press E.

commodoreKid says ...
Aug 28, 2014 @ 8:58pm

Hm, it actually does close the menu.. Can you try again?

Jacob123 says ...
Aug 28, 2014 @ 9:47pm

Quite nice! I realize that I would not make a good pilot. A pause menu for when you die would be nice.

Ekilibr says ...
Aug 28, 2014 @ 10:22pm

Pretty nice game ! The controls are a bit hard to get, but in the end it's pretty fun to play.
I really loved the mood (relaxation music is awesome in space) and the cam. movements are so cool :)

Definitely not a jam game, but something to develop more to make it a complete great game !
Keep going, and thanks for the experience :)

nonetheless says ...
Aug 29, 2014 @ 11:16am

This is quite awesome, would be amazing if you put in everything you mentioned in description. I have a little problem with steering which seems unintuitive for me but generally great entry :)

nesis says ...
Aug 29, 2014 @ 11:33am

Nice game with lots of playtime for 72 hours of development. Would be great to have an inertial dampener as an upgrade!

jukimv1986 says ...
Aug 29, 2014 @ 1:21pm

How did you manage to fit in that many elements into the game in such a limited time? That was amazing! Great job, the gameplay is very well defined and the experience is quite unique. Keep it up!

nonetheless says ...
Aug 29, 2014 @ 2:36pm

Hey, after playing some more I've realised why controls seem strange for me. It's because your speed in relation to stars is always the same. So you don't feel you are speeding (yes, there is an indicator and the screen zooms out but for me it's different feel) You know you are speeding when you are close to the planet, but when you are alone it's hard to tell :) But after a while you can get used to it and game is a lot of fun.

And thanks for adding me to your list!

commodoreKid says ...
Aug 29, 2014 @ 3:01pm

Actually speed in relation to stars changes but it's not very noticeable, we got that a lot. We are going to implement some kind of indicator in the game later that will make player feel his/her speed. Thank you for all your comments, they are really valuable since we plan to develop the game further.

Pfeyffer says ...
Aug 29, 2014 @ 4:29pm

Alas, there is no friction in space. That is why I am not good at steering a space ship. Good game though, impressively vast universe.

ZoneOne2 says ...
Aug 29, 2014 @ 5:46pm

Ah, figured out why the [x] wasn't working before. I'd zoomed out in Chrome so I could see the controls underneath the Unity window as I was playing. Something about this was screwing with it. When I have the zoom normal it works fine.

varun says ...
Aug 29, 2014 @ 8:37pm

Cool idea - would love to see this expanded, with more things to do in space!

PapyGaragos says ...
Aug 31, 2014 @ 12:15pm

-At first I thought the yellow arrow was pointing toward my objective... I got lost in space. Tried to warp in the opposite direction to go back to the station. Ended up in the middle of nowhere. Restarted

- Went to the moon, harvested some deuterium, went back to the station, sold it, didn't get any money. Went back to the moon... eventually ran out of fuel and never made money.

A little hand holding could be usefull here :)

commodoreKid says ...
Aug 31, 2014 @ 12:42pm

We heard yellow arrow-objective assumption a few times now. A tutorial phase at the beginning of the game will solve this we hope.
Also I think you moved your resources to the station, not sold them to the market or you were low on fuel and all the money you earned went to refueling the ship.
There is a lot confusion right now. We tried to implement many features as possible and couldn't think much about the user experience. Sorry about that :)

Right now working on a release version btw.

sandbaydev says ...
Aug 31, 2014 @ 3:26pm

Holy wow. This was awesome. Awesome job in just 72 hours.

I think better idea about "what is my next goal" could have helped me on the first time. I wasn't sure. I think the yellow arrow was pointing to random direction on the first time...

And secondly, it would be good if station "popup" would open automatically when you get to the station. Now it was ... pure luck that I happened to hit the correct key.

I liked the market system: selling more goods reduces the prices... although I wasn't sure what to do with the money. Earned some of that so that's good. (I skipped the lengthy introduction texts, naturally :D)

I liked the controls and the docking and the zoom-in/zoom-out made me feel like being in control of a small space miner ship.

Really nice entry, very well done. There's so many ways how this could be further developed:
- build your own station
- pirate ships (might not fit in the game theme actually, I'd rather keep this about explorations & mining and such)
- Solar storms and other events
- Some sort of missions
- Different planets, more asteroids, more different resources
- Tech tree (mine things that can be further processed in some sort of factories).

And... so on.

Liked a lot.

commodoreKid says ...
Aug 31, 2014 @ 5:02pm

Happy to see that you liked it :)
I know it is hard to get a grab of everything. We got a lot of feedback so we can try to develop those missing points now.
Almost all of what you wrote as what should be added to the game is already in our list above in the description and we are trying to add those features nowadays after the jam.
P.S. The money is just for having upgrades in this version.


Literal Games says ...
Sep 1, 2014 @ 4:54pm

Wow, keep working on this, could easily turn into a full game! Couldn't figure out how to refuel though, but had lots of fun, especially with the tricky space flight!

Lvyn says ...
Sep 1, 2014 @ 4:57pm

Good idea, but I think would be funnier with an arcade style of control... I exploded on another station nine times out of ten :'(

But great game overall ;)

commodoreKid says ...
Sep 1, 2014 @ 5:40pm

@Literal Games: It refuels when you dock in the station but only if you have enough money :)
@Lvyn: The speed never dies out like floating in real space unless you put a force in the opposite direction. We really like the feel of this kind of control. However adding a dampener upgrade for the release version that can be toggled to act like an artificial friction but it will be only used in combat since it will give a control advantage but will consume lot more fuel than normal.

Thanks for the comments :)

spotco says ...
Sep 1, 2014 @ 9:32pm

Controls are super sluggish and unintuitive (which is realistic, but doesn't make for good gameplay).
Very impressive amount of content.

commodoreKid says ...
Sep 1, 2014 @ 10:34pm

@spotco: Thanks :) We really feel that player should get used to and get good at controls over time, there is nothing inconsistent with them. We just have to underline the current speed and add a tutorial phase to the game so player doesn't die unknowingly.

MechanicMoon says ...
Sep 2, 2014 @ 12:29am

Wow! Awesome! Really really nice!

Oxeren says ...
Sep 2, 2014 @ 5:53am

Great game, well done!

commodoreKid says ...
Sep 2, 2014 @ 8:54am

@MechanicMoon, @Oxeren: Thank you!

Nanolotl says ...
Sep 2, 2014 @ 9:33am

Really nice. The spaceship controls were difficult, but it made it quite fun. Audio set a nice atmosphere too

liquidminduk says ...
Sep 2, 2014 @ 12:02pm

love the "sketchy" feel to the game. would love to see a final product!

sephyka says ...
Sep 2, 2014 @ 3:21pm

Great mood, your game is very immersive.
It's a bit complicated because there are a lot of controls and informations at the beginning. It might be great with a simple tutorial to start with! Graphics are interesting. :)

commodoreKid says ...
Sep 2, 2014 @ 11:00pm

@Nanolotl: Yes they are hard to get used to at the beginning :)
@liquidminduk: Thank you :) We try to keep that feel in the version we develop right now.
@sephyka: Thanks! We will definitely add a tutorial phase to the game.

Dietrich Epp says ...
Sep 4, 2014 @ 12:29am

It's so well done, except for the slow pace which just kills the fun for me.

Sep 5, 2014 @ 10:41pm

Great work! It's quite a complex game for so little time. And It's so relaxing. Sadly, I ended up warping into outer space and wasted all my fuel not being able to ever come back :_

mechabit says ...
Sep 6, 2014 @ 11:40am

I really like space games but goddamn I ran out of fuel at the door to a station! They couldn't give me a light push or something?! Maybe a rescue beacon could be activated and you pay for a tow back to a station. you could do it in real time if you wanted. something like AA breakdown cover for your ship. lol

commodoreKid says ...
Sep 6, 2014 @ 12:05pm

@Dietrich Epp: Thank you. I don't think this way of gameplay is aimed to please everyone.
@Crocanti de Pollo: Glad you liked :) Watching fuel is one of the key points in this game since there are no gas stations to buy fuel in space. At least not many as in our world :D
@mechabit: Thanks for trying out. I got the same exact situation and it got me thinking about a rescue beacon too :)

MerlijnVH says ...
Sep 12, 2014 @ 8:12pm

Love these kind of games, very nice entry. Would love to see it more fleshed out! Warp drive was a bit unforgiving, though.

Sheepolution says ...
Sep 13, 2014 @ 12:32pm

Flying is really hard. It makes the game almost unplayable (to me at least). The graphics and audio were nice.

commodoreKid says ...
Sep 13, 2014 @ 11:17pm

@MerlijnVH: Thank you :) We are currently working on it, even though the game will be quite hardcore, trying to make everything user-friendly so nothing happens out of your knowledge.
@Sheepolution: Thanks for trying out. As I told on stream chat, we will add a tutorial to the game but we want to keep the ship controlling mechanic as it is. It will require a little bit of player skill. Other than that we will have a dampener upgrade which applies a little force in the opposite direction like there is friction. Still, it will be for combat situations mostly because it will consume more fuel than normal. The game is kind of hardcore and requires player to spend more time on.

Sep 14, 2014 @ 7:04am

I liked the ship controls and thought it worked well after you've been playing for awhile and adjusted to the movement. Liked the visuals and sounds and really impressed at how much depth you were able to get in to the Jam version. One of the games that I will come back to further play and explore.

Cake&Code says ...
Sep 14, 2014 @ 8:53pm

Really great game! The mood of the game is really well established in all of the little art choices, so I really appreciated the extra thought in that. The game itself was pretty fun. I had some iffy moments about the controls, but it just took some time to get over that hurdle. I might consider tweaking it a bit in a post-compo version, but I think you all did a great job in the time you had!

Sep 14, 2014 @ 11:18pm

Love the graphics! I included it in part 26 of my Ludum Dare 30 compilation video series, if you’d like to take a look :)

commodoreKid says ...
Sep 15, 2014 @ 6:34am

@Franklins Ghost: Great! We aimed to do that with controls so you get used to in time. If you would like to play more, we are developing a release version with a lot of extra features. You can follow here
@Cake&Code: Thanks :) We don't want to tweak the controls but we want to make it easier for player to understand how it works. Plus a dampener upgrade to your ship whenever you want to open an artificial friction force.

ajopart says ...
Sep 15, 2014 @ 9:58am

Great entry !

cstudios says ...
Sep 15, 2014 @ 10:05am

The only thing I missed is the prices on the goods I can purchase. Is there a stock market element to it? Its awesome. The best game I played on LD30. I am going to play it afterwards. Nice job!

commodoreKid says ...
Sep 15, 2014 @ 6:05pm

@ajopart: Thanks!
@cstudios: We are thinking about all those bits while developing right now. There is a stock market logic in it, when there is more demand, the resource sells cheaper. Thank you very much for playing and kind comments :)

rogueNoodle says ...
Sep 15, 2014 @ 10:03pm

Wow - really impressive amount of content for a jam game. Ship control felt good, and the warp was a nice touch. Little unforgiving fuel-wise, but that was mostly due to me just flying around aimlessly (for fun ;) Great job!

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