Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Cosmodrome Manager

by jjoelio - 48 Hour Compo Entry

Manage your own space travel empire with Cosmodrome Manager!

In all seriousness, the concept is here, but as it is my first LD I am just happy to have something submitted.

As per competition rules, all artwork and code has been created and written by me.

It SHOULD work with Linux, but is untested. The Windows and OSx link both take you to the same Runnable JAR.

As a final note, there is not quite and element of challenge in it yet - I have been playing around with the numbers for the last two hours but just cannot seem to get it to be challenging. If I find a fix I will upload something, otherwise, enjoy!

Downloads and Links




lakael says ...
Aug 27, 2014 @ 5:19am

i just didnt have very much fun playing this game. not saying it was bad, i just didnt get it.

texus says ...
Aug 28, 2014 @ 1:07pm

Works fine on linux

Endurion says ...
Aug 29, 2014 @ 6:23am

Sorry, no Java.

Esenti says ...
Sep 14, 2014 @ 8:42pm

It would be good to have some visual representation of what's going on. But the idea is nice!

Moosefly says ...
Sep 14, 2014 @ 8:43pm

The idea is solid and the potential is definitely there. I like these slow-paced strategic manager games, and this was no exception. But, this game lacks a lot of things to make it more appealing and engaging. Simple feedback, to give the "Oh I did that" feeling or some visual representation of the different routes at work or something like that. Anyway, I do hope you keep on working this, it might not become the next big simulator cashmachine, but it might very well be a fun trading game. Well done!


You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]