Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Mirror - a tiny visual short story

by pixelspirit - Jam Entry

WARNING: some loud sounds and limited violence kinda

A tiny game. I didn't mean to undershoot and finish this early, but I am also not gonna work much more on this idea either. I'll aim a bit bigger next time.

It was a lot of firsts...first time I've done a game with any kind of story, first time I've drawn facial expressions, first time I've drawn settings, first time I've used ren'py, etc. So though it may be a tiny game, it is a big step for me ^^ it was fun!

Stuff I Used:

Blender (painted over models for perspective cheats)
Mypaint
Gimp
Audacity
Ren'Py

Sites:
http://www.freesfx.co.uk/

Downloads and Links


Ratings

#2202Coolness0%

Comments

wolfmother says ...
Aug 24, 2014 @ 11:28am

Nice story! Cool little production. I don't know what you're talking about when you say you undershot - this is a story that you could expand greatly both forwards and backwards (ie you could explore what your world is like before the smash, then the changes afterwards will have more impact).

Lots of potential, lots to work with. Keep at it :D

xoxopanda says ...
Aug 25, 2014 @ 1:33pm

Cute game, I liked the story.

Aug 29, 2014 @ 3:45am

Wow... wow, I really liked this. Go review some more games so you get more coverage! The writing is excellent, with an atmosphere of real tension. Yes, it was a tiny game with only one decision in it, but I was engrossed in the scene, the horror, all of it. The lack of music really worked. It was sparse, centralized, minimalistic. I would like it if the bad end had been fleshed out a little bit more--really scare the pants off us!--but all the rest of it was wonderful. Thank you for the game!

Aug 30, 2014 @ 6:31pm

Hey, a fellow RenPy user !
Not bad for your first time, the idea was interesting, I just feel adding some music would make the story feels more alive ^^.

Moosefly says ...
Sep 11, 2014 @ 8:23pm

Download link doesn't seem to be working at the moment. I guess it... Dropped your files huehuehuehue. I'll keep checking back though!

Anssi@MooseflyGames

You must sign in to comment.


IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]