Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Archive Studios - World Link

by Alendro - Jam Entry

This was the most stressful thing we have ever done in our lives. Holy poop! The game is no where near complete, We did about 25% of what was planned.

Any questions you can contact me at

Team Name : Archive Studios

People Involved :

Alejandro Remior
Jessica Perez
Gisselle Perez
Kris Calaman

Downloads and Links




seagaia says ...
Aug 26, 2014 @ 12:54pm

nice song! nice job on finishing!

Aug 29, 2014 @ 3:36am

Congrats on your game. I really liked the idea, look and sound of this but I just couldn't get a handle on the controls well enough to get into the game very far. Cheers, Ben.

wolfmother says ...
Sep 1, 2014 @ 11:17am

Game boots OK. Music's pretty good, but it gets annoying fast. So bright and harsh! No sound effects that I can hear.
Not sure why you chose "Tap to play" when you need a keyboard to construct towers.
Graphics are nice, cutesy and pulsating.
Collision detection/mechanics are unreliable, it feels like the E key doesn't respond when it should.
Needs a minimap.
Not buying it as a game. Gameplay seems to mostly revolve around grappling with the controls/mechanics. You can be damaged by the rays emitted by your own towers o_O

Alendro says ...
Sep 1, 2014 @ 4:52pm


The controls for the game were rushed, the entire game was programmed in less than 12 hours since an issue happened with the other programmer we had and I had to do all his work as well as mine within the last 12 hours of the deadline. I wanted to add more gameplay mechanics but I honestly had no time to add anything else.

I wanted the rays to harm you so the level itself progressively gets harder as you connect more planets together but as said before, the small deadline I had to do all the programming, meant so little was done/fixed.

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