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Filter Prism
A Platform Puzzle of Connected Colour Worlds
by spacedoubt
Made with Construct 2, Photoshop, Reason, & Audacity
Controls:
UP - Jump
Left - Left
Right - Right
C - Change Colour
SPACE - Place Filter
You get 3 filters per colour and a new colour each level.
No one said this was going to be easy...
If you make it to the end, you're my hero...
(It's possible, I promise)
EDIT: Walkthrough added!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#528 | Audio | 2.75 |
#871 | Humor | 1.81 |
#894 | Innovation | 2.69 |
#1009 | Mood | 2.33 |
#1106 | Graphics | 2.13 |
#1133 | Theme | 2.07 |
#1149 | Overall | 2.39 |
#1161 | Fun | 2.00 |
Comments
tough! this seems like it would be one of the final levels of a game that starts off simpler.
It was too difficult in my opinion.
Collision of the player character was too big and it hit the spikes too easily. Also, the falling speed could be a bit slower so you would have more time to react to obstacles.
Didn't get to the part where you could change colours. :(
I was quiet confused and the game was very hard.
It does seem like it has some potential, it just needs a bit of work.
I feel the same as 7Soul, it was toooo hard. The movementation is also too fast (including the gravity).
super super tough, and a little bit frustrating. level seemed nicely designed, but too hard from the beginning.
Probably a great game, but I stopped playing because I was constantly frustrated by the spikes all over the start.
I think you should turn off AA or something. The combination of fuzzy and sharp textures (along with the mass flooding of eye-melting colours) made it hard to play xD
But, it was pretty great nonetheless!
could you make this a little bit harder? Because it only took me 50 attempts to go past the two screens? :)
Now seriously, the collision detection of the spikes make it harder than it should be.
Otherwise, great idea. :)
Always better to rather make games too easy than too hard for LD. New players will never have the same skill level as the developer, who has played his game over and over again.
From what i can tell, there might come some interesting mechanics later on, but i simply did not get there in the first place.
Awesome game, so difficult I probably missed out on a fair chunk of it though
Good work . but really very hard I actually give up in the first level also colors very bright I wasn't able to keep looking I like your work and think it's good concept but might need some adjustments and at least tutorials levels .
Nice and colorful graphics. I found that the fall acceleration was too high - it was very difficult to avoid death from landing on something you didn't have time to react to! It would be worth starting the game with easier levels / problems and then making it harder as you progress and become more proficient.
After many many tries, I only got about halfway through the first level. I think you made the same mistake I made in my first Ludum Dare, and make it way too hard. It's an easy trap to fall into since you usually become proficient at your own game as you make it.
You may want to post a video of you playing through the game so everyone can see the rest of the game.
Through hours of deep meditation and contemplation, it has become apparent to me that which is my Achille's heel:
My games cannot be defeated by mere mortals.
Okay, so I accidentally made it waaay too hard..
Thank you everyone for trying and letting me know! I do have 1 report of it being beaten. Hats off to that guy!
(He's my brother.)
Be on the lookout for new (less impossible) versions of this game in the future!
Nope. I give. It's not satisfyingly hard. It's just annoying. There's no feedback, and no reaction time available, and the collision isn't very accurate.
I couldn't even make it past the first part. Nice concept though.
get a prism, get a prism, get a prism! It is too difficult for my taste, couldn't get past the first area. Weird take on the theme, but looked nice and great audio. Good job!
Quite a different idea with the prism and everything, but I have to agree with everyone else about the difficulty. I really tried to get through so I could give it a fair go, but I never got past the 2nd pit of lava
It is very difficult. I think if you fell down slower, that would help a lot. Good idea though, and I liked the music. Good job.
Thanks again, to everyone for playing. My brother made a walkthrough for it. Check it out! http://youtu.be/y71ajUP1Xks and check out his twitch: www.twitch.tv/thetacticaldonut
Your game looks like a lot of fun... but the server for your current download link appears to be down.
Maybe could you put your game on a mirror?
Scirra (whose arcade the game is on) put out a new version yesterday, which sometimes can take some of their stuff down temporarily. Usually doesn't last longer than a day or two, so hopefully it will be back up soon!
Like the concept but did find it really difficult as has been mentioned. Look forward to trying the future version because could see this working well if it eased the player into the difficulty and the mechanics.
Well, what should I say. Music is weird and good, graphics are too bright, the levels too hard but the gameplay is nice.
The prison looks like it should rather roll, then staying static upright. But I ended up enjoying playing as a sticky prism. Collision detection with the world was great, but the spikes sometimes seemed to have a too big collision box.
You should consider adding some tutorial levels, because the learning curve is too damn steep. Also remind the player that he can switch colors with 'C'. (Once he finally beats the red area.)
The purple invincibility should have a visual effect for the whole duration it is active. And one can't really tell if the prism is empty or not, because the background is the same color.
In the green area I did not understand where I should go. Having those fake paths even further increased the difficulty.
And the quick restart is nice, but I often spawned after falling into lava and immediately wasted a platform (because I pressed slightly too late) and had to kill myself again. Require the player to press a button before they respawn, that would help a lot (especially with the purple level). And sometimes I got stuck with platforms and since there were no spikes or restart button, I had to refresh the page, which was really frustrating.
The zooming out at the end, to see the whole world, was really satisfying. Overall a really cool and tough platformer, that reminded me a lot of Super Meat Boy (difficulty wise). And sorry for the long comment I had no time to make it shorter ;)
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My advice is that you don't make it too difficult, as most people playing won't have the patience to try it more than a couple times.
I must have died at least 50 times and couldn't get past the first area. Collision boxes seem to be bigger than they look, and a lot of times I couldn't create a platform
It runs fine on Chrome btw