Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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by UoLCompSoc - Jam Entry

You are the mighty Valiant HeroTM, tasked with doing some poorly explained tasks to vanquish evil monsters! Why you? Who cares!

Your cube planet has several different worlds to visit to beat bosses, become more powerful and save the kingdom. Can you obtain the ultimate weapon? Can you find the secrets of this place? How many slimes will you destroy?

Find out now!

Movement : WASD
Interact with NPC/Boss : Space
World hop : Enter

Combat: Click on menu items to select an action and click on enemies to target them with attacks.

Including your home world, there are 5 other unique worlds to visit; in each world lies a powerful boss who you feel compelled to slay.
You feel that once you have slain all 5 bosses you may unlock the mystery of the strange door which lies in the centre of your home world!

With each boss slain you will not only notice that the other worlds increase in difficulty, but you will feel and appear more heroic!

To be strong enough to slay the resident boss of each world, it would be a good idea to train yourself using the slimes in the conveniently placed pens.


1. The original version would crash on some machines when compiling shaders. A bugfix version has been uploaded which solves this problem by disabling shaders if compilation fails; this means that battles are preceded by a short second delay rather than a swirl effect.

2. The game as released for Ludum Dare crashes when you try to enter the final world through the door; I won't fix this for LD as I view this less as a bugfix but more as me running out of time and fixing this would be against the spirit of the rules. You get a good feel for the game in the 6 regular worlds.


Made with LibGDX. All graphics and code made originally during the jam, audio was found online (creative commons)

Downloads and Links




sekaru says ...
Aug 26, 2014 @ 9:24pm

The gameplay was overall a bit... confusing? Sometimes bosses would one shot me and other times they wouldn't - seems a bit random. What I did like however is the fact that you had different music for different worlds. Reminded me of the really early Runescape music which is always a plus.

UoLCompSoc says ...
Aug 27, 2014 @ 3:05pm

Yeah that was definitely something that we struggled with; since there was so much content to make, balancing the fights kinda lagged behind getting everything in there. Thanks for playing :)

Headmade says ...
Aug 27, 2014 @ 3:33pm

The combat didn't work for me. I tried to attack but couldn't choose a target. I liked the light hearted writing.

nerd burglars says ...
Aug 27, 2014 @ 3:36pm

The randomness of the bosses made the game interesting. Great job on a fun game :)

MechanicMoon says ...
Aug 27, 2014 @ 9:20pm

It is a bit strange, I have not understood

Piscythe says ...
Aug 29, 2014 @ 4:22am

Unable to run game: game window opens and then immediately closes. I'm on Windows 7 with Java build 1.7.0_67-b01.

UoLCompSoc says ...
Aug 29, 2014 @ 11:20am

@Piscythe: Very sorry to hear that; if there's any chance you could run the game from a command prompt using "java -jar <filename>.jar" and send me the error you're getting I'd very much appreciate it.

I've not heard of that particular crash so I'm afraid I don't know what's going wrong. Thanks for your feedback :)

sftrabbit says ...
Aug 30, 2014 @ 12:40pm

The error I get on Linux is this: com.badlogic.gdx.utils.GdxRuntimeException: Shader compilation failed, TesseractMain.loadShader(

prophile says ...
Aug 30, 2014 @ 12:50pm

I get the same error as sftrabbit, Mac OS 10.9.

UoLCompSoc says ...
Aug 30, 2014 @ 11:04pm

@Pyscythe, @sftrabbit, @prophile: Thanks for your feedback! I've uploaded a bugfix version which should disable the shader on your machines so it's playable. Hopefully that did it!

Chaoseiro says ...
Aug 31, 2014 @ 3:45am

Aww, too bad you couldn't fix the crash when going to the last world, I really wanted to see it :P
Nice game overall, I really liked the npcs dialogues :)

George says ...
Sep 7, 2014 @ 6:15pm

Quite confusing but a nice little game! Like the retro art style :)

apiotrw says ...
Sep 13, 2014 @ 2:13pm

A bit confusing

Nooner Bear says ...
Sep 14, 2014 @ 4:38pm

Glad to see you delved into creating your own art!

Sep 14, 2014 @ 5:36pm

ETC (from Creative Sectors):
It's like the old Final Fantasy Mystic Quest and Dragon Warrior games and like that strange similarity between this and our games (Conexus Terra). We built on the narrative context instead a fighting role playing style. Anyway it was a great experience to crash into the final door, it was a great surprise.

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