Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Falling Upwards

by tvanantwerp - 48 Hour Compo Entry

This game is my first entry to Ludum Dare and my first attempt at video game development. It is the product of two weeks of intensely studying Unity3D.

In this game, you play as a spaceman who hovers around in the space between two parallel alien worlds. You can fire your jetpack to gain altitude, or switch between being affected by the gravity of the lower planet or the upper planet. By jumping and choosing which gravitational force influences you carefully, you can navigate the world and not impale yourself on the dangerous terrain. One wrong move, and you're dead.

Downloads and Links




royvanrijn says ...
Aug 25, 2014 @ 2:34pm

A bit simple, raced to the end through the middle of the field :-)

But entertaining nonetheless, great job!

sP0CkEr2 says ...
Aug 31, 2014 @ 12:41am

Very interesting. If the camera was a bit quicker it would make it much easier. Nice job.

madmaw says ...
Sep 1, 2014 @ 12:07am

Not bad. One of those times when less is more though. Maybe just having either the gravity flipping mechanic or the jetpack, instead of both, would have resulted in a more challenging experience. Good work on learning Unity.

twintrite says ...
Sep 7, 2014 @ 12:51pm

Cool first game and I like the graphics style!
The controls and the camera FOV and camera movement could be better. The first jetpack boost is not strong enough to get on the first platform and the second one boosts you too high. So maybe you could adapt the level design to the mechanics a bit more.
But I enjoyed it overall. Good job :)

George says ...
Sep 7, 2014 @ 5:40pm

Love this graphics style, and the flipping of gravity is nice and smooth - nice work!

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