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Hello ! It's my first participation at Ludum Dare and i love this ! My game is developed in C++ with visual studio 2013 and with the free library SFML. All of the contents have were created by me =p and with SFXR. Thanks, see you soon.
PS : IF THE GAME DON'T WANT TO RUN
- Install redist C++ 2013
- He is in the folder redist
- X86 for 32 bit and X64 for 64 bit OS
Downloads and Links
Ratings
![]() | Coolness | 97% |
#441 | Audio | 2.87 |
#790 | Theme | 2.89 |
#881 | Humor | 1.78 |
#891 | Innovation | 2.70 |
#912 | Overall | 2.83 |
#927 | Fun | 2.61 |
#1022 | Mood | 2.30 |
#1068 | Graphics | 2.22 |
Comments
Launched the process but didn't open any window, worked after compiling from sources. (+) More audio than other games tested so far. (-) Game is too hard, aiming with mouse would have been a better choice.
That was... very tricky. I'd have liked to have seen a much shallower difficulty curve - maybe building up the number of enemies gradually over time, rather than throwing loads of you from the word go. Good game idea, though!
oh sorry. I do not think my game was so hard. So I have updated him to make it more easier. Thank you for your constructive comments.
Please add a mouse control... and it'll be very fun and intense :)
Nice idea, it's starts up quite forgiving but when you get the hang of it it's pretty fun.
Wow... that game is fast! Did you consider "deltaTimes" between frames to adapt for the speed? I couldn't really test your game properly, because the turret spinned like 10 times per second :(
Quite difficult I think, but I made it in the end!
Mouse control, might be a little easier.
Nice soundtrack and fun game. good work =)
Ok thanks to all but it's true that mouse control would much better but i had no time to brainstorm for that. Thanks all for playing ! =)
doesn't start for me :( Installed that thing, but it says, that the game isn't win32 app :(
Good game though the controls were a little difficult. It would be good if there was mouse controls.
I think you forgot to consider "deltaTimes" between frames to adapt for the speed because I can't play the game... It is waaaaay too fast. Turret spins 10 times per sec and incoming enemies go so fast i got about 0.5sec of reaction time.
JM-DG: Ok for the speed I limited the game to 60 FPS, but if the problem is not solved i don't know if i am able to solved it.
Clever use of the theme, but the targets were a bit too small to be fired upon accurately with the speed you were forceed to have as the player. Still, a really fun game even in this unpolished stage =)
Fun little game but I found it hard to be able to switch to dimensions at the same time when there are 3 colors coming at me at the same time. Had to die multiple times due to that.
But the concept was nice. At one point though the game lagged to 15 FPS when I alternated QWE fast (to try and get the shapes). So I had to stop it and run it again.
All in all, good game and well done! :D
that's WAY to hard to play... Got to the boss, but i was beaten multiple times.
Hardcore controls! But the idea is very nice, it's good work overall. With better controls it could be very good I think..
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Good idea, but i find it very hard to play.