Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Planet Runner

by Bormear - 48 Hour Compo Entry

Controls: Space to jump
Written in: Java

You are a giant named Gizmo, and you're jumping between planets (similar to a skyline runner type game).
Each planet you step on, the entire population dies there. You monster.

Made using Eclipse (Java), Paint.net, Chronolapse for timelapse, OBS for streaming

Timelapse: https://www.youtube.com/watch?v=j3iUqeD2fMA&list=UUU_FtsfhlBzvztkLYWKDMww

IMPORTANT NOTE: Your computer user name and IP, and score is sent to me for highscore purposes ONLY. If this is not allowed I will remove that feature promptly. The user name was done to avoid entering a username, to save time.

EDIT 1:14 AM (GMT): So all the stuff is "out of sync", but the game WAS completed before compo end. Web and src will be updated tomorrow. I'm getting tired...

Downloads and Links


Ratings

#2075Coolness14%

Comments

Demorro says ...
Aug 27, 2014 @ 4:25am

Woah that was an abrubt start, took me a few goes to get my bearings. Good thing the restarts are so quick. Pretty competently executed runner for the most part, and you can forgive the MS-Paint style graphical stuff in a jam.
The fact that you're sending scores is pretty impressive though, although the time you put into that might have been better spent expanding on your game some more, but what do I know? I'm a computer not a genyess ;P

fauge says ...
Aug 29, 2014 @ 3:00am

Pretty well made runner, the jumps are a little in consistent

Ted Brown says ...
Aug 30, 2014 @ 3:46am

A heartbreaking work of staggering genyes. Especially the "wiping out entire planetary populations" post-script. Wow. :)

arhpositive says ...
Sep 7, 2014 @ 12:45pm

The game might be simple, but the high-score element had me try higher for 5-6 times. Best I've got is 3992, pretty close to the current high score of 4432.

Sep 14, 2014 @ 9:32am

It really started fast :D And it is kind of hard to see where you're headed and also where you need to go next since the screen snippet is very high relative to the player position.

Bormear says ...
Oct 19, 2014 @ 5:01pm

@coffeemuggames Appreciate the feedback. And everyone elses feedback. The reason for the bad start and bugs and such is, well, I ran out of time.

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