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Hoverbike arena shooter.
I run out of time when I could really start on level design, so the game is kinda short - If you know what you do it can be finished in 3-5 minutes.
Arrow keys or WASD to move, left CTRL to shoot.
Clear every sector to restore the connections between the platforms! Ohh, and don't fall down. :)
If you can finish the game, post your time here in the forum! My best is 151 sec (for now).
Can you beat it? ;)
P.S. I rate everybody's game who rates my game and leaves a comment here!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#79 | Fun | 3.79 |
#152 | Graphics | 3.85 |
#175 | Overall | 3.63 |
#176 | Audio | 3.41 |
#253 | Mood | 3.36 |
#611 | Innovation | 3.09 |
#713 | Humor | 2.12 |
#963 | Theme | 2.57 |
Comments
137.46 sec http://imgur.com/L1vuP3l
I like it ;) great idea and very good result :)
The hover was the king and dominator and felt awesome, really smooth! It had the 90's sci-fi vibes in it totally and I love that!
Is that standard Biped riding that hover bike? O_O ... No really. The controls are probably the best part of this game... It really feels like driving a hove bike. Nice work. Nice gfx too.
Really solid controls and a great level design! Not sure what the connection with the theme is. Great game tho!
Nice gameplay, very fun, good mechanics, well done :)
You got me with the gap before the end, aaaaaaaaaaaaargh...
Nice controls (maybe a bit slow, makes the dodge aspect of the game so impossible!) and nice ambientation on the game, I couldn't see where is the theme relation but yeah, it was fun so, it's a game.
The bike is really nice to control and was fun to drive through the level. Good stuff. :)
Excellent Music
Fantastic Graphics
Superb gameplay/controls
Brilliant stuff
Really fun! Controls were a bit tricky for me though. Audio was good, graphics were really nice, and it was fairly well polished. Good job!
I absolutely love the physics of this game, it's unbelievable that this game was created within 48 hours, it is a game I'd really like to see on my phone! Thank you for this game!
Thanks for the nice comments!
As for the connection with the theme: the platforms could be considered worlds, and you fight to restore the connections between them... I know it's a bit weak, but whatever. :)
My original gameplay idea was better from a theme-oriented viewpoint, but I had to scrap it because I wasn't sure if it would work at all, and I *was* sure that I will run out of time if I try to make it work. :)
(For the curious: in the original idea the hoverbike could shift between dimensions somewhat Ikaruga-style. But for that mechanic you need to have a clear view of *all* the battlefield, which you don't have from a third person view. I didn't wanted to change to a topdown view for the game, so the dimension switching must go. :) )
@martindilling:
I'm down to some 145 sec, but you are still better :) If I try to go faster they always kill me on the last platform. :(
@mess110:
Is it working now? It works for me, and generally the people seem to be able to play it. Maybe try an another browser?
@anssipe:
No, that's an interdimensional hacker-spacemar... Ahh, yeah, that's a biped. :) I used it as a guide for proportions when created the bike model, and meant to replace it later with a proper model, then deadline happened. :)
@Larzan:
Yeah, the last bridge is evil I know... The perspective makes it very hard to detect the gap.
Maybe it could work on a bridge with a turn, so the player could see it before drives over it. Or maybe even work at the start of a level, to teach the player the importance of paying attention. But as the last bridge in a game with no checkpoints... Pure evil. :)
@midgard:
Yeah, the dodging (at least the strafe-dodging) was deliberately missing from the game. I wanted to avoid turning it into a circle-around-the-enemies game, and keep it more like a car-combat game.
Nifty visuals (love the hovercraft model), challenge was ok but could've done with health pickups! Overall pretty cool!
Really cool graphics, I love the feel of this game! When I fell off I didn't game over but I think I was looking from underneath the character and I couldn't really see or navigate after that? But pretty interesting up till then!
I love this game, but it seems to me too slow. It can be improved by some FX. Nice design ++
That's pretty cool. The floatiness of the bike is the best AND the worst thing about this game :)
I love this entry. The art style is nice and clean and I found the game rather fun :)
love the movement on the bike and the music. Died twice but came back to finish it. I expected impact damage from the spiky enemies though. good work!
Really impressive! Though I felt the gameplay was a bit slow the concept was still quite nice, and all the other things like art and music were great!
This was pretty sick, once I got the hang of the bikes control I had lots of fun just ridind around. the light trail and the explosions were a really nice touch, great job!
It didn't load for me - just a black screen. I'm trying to run it in Firefox (31.0).
Those controls are spot on! I loved the feel of this game, it was a blast to play through. I would like to see a full game made out of it. It kind of reminded me of playing the game Assault Rigs for the PS1, even the funky catchy music.
Fun game, though the controls were a little confusing since I'm coming off the back of playing a lot of Borderlands - I kept trying to turn with the mouse XD
Good level of difficulty as the game progressed, dodging those bullets at times came down to luckily bobbing down as the bike balanced itself. Music was pretty good too.
Oh, and if you'd like to play my game, here's a link to save you some time! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2726
Controls definitely felt really smooth which made for a pretty solid game overall. Good job!
Nice game! I really enjoyed because the controls are smooth and the music gives a nice ambience. I read what you said about the original idea, but I don't know the Ikaruga-style. However, I imagine an alternative option could be: each platform were in different heights and you would be teleported instead using a bridge to go to the next platform. By the way, I died on that last bridge ¬¬ hahaha... then I played again and won! And I played a few more times, but I still couldn't beat your time :P
Excellent entry. I immediately thought of several things that could be worked on further:
- physics based ammo: would be nice if balls would collide with walls and bounce around. then some bombs... and other weapons
- would be interesting to try if game would improve by allowing shooting to any direction (not just front). not sure how this would affect balance: maybe then would need to remove reverse gear?
I liked that the areas were compact & there were clear goals. Variety of enemies too.
Well done.
Nice work on game feel! However, I don't see how it really fits with connected worlds.
Controls felt great, and I even managed to not fall off. You know you've built a good foundation when it's fun just to cruise around. Excellent music too, although the 'coin pickup' sound was a little loud/harsh in comparison.
+ innovation, + fun, + mood
I had a few usability problems on the mac:
1) I don't have an INS key
2) pressing ctrl and arrow key at the same time makes OSX swap desktop to widgets ... lethal in a fight with bullets flying
I also had a bit of problem seeing through scenery that was between me and the player; you could do some neat tricks with face culling and stencil buffers to overcome that next time.
I saw past these issues when rating ;) Excellent hover feeling :)
159 sec with only 1 hit, after 5 attempt. Very cool glider, Love how it feels.
Cool graphics, simple but theme-based sounds and music. Easy to control. Strange at first, that move with keyboard and attack with mouse. 48 hours under, this is a masterpiece.
I loved the mechanics, and the atmosphere of the whole game :) I'll try to finish it later. (Got a bit angry, when I accidentally drifted down from the last platform :D )
Really solid game. The controls were really tight. Loved the bike design. Good job! :)
Wow, how many new comments!
Thank you for the kind words! :)
@DragonXVI:
I wanted to do health pickups, but then I only had time to create a small level, so to keep the challenge, I left out the health pickups.
@jas7229:
Hmm, that's must be a bug, never happened to me. Maybe the hovercraft not really fell off, just the camera gone awry...
@Gecko1337:
Yeah, there were a LOT of effects planned of course... But then, the deadline came. :)
@dickpoelen:
Yeah, exactly. ;)
@designernap:
There *is* impact damage from the spiky enemies... Just very low. In comparsion: the enemy bullets' damage is 5, the impact damage is 1 every I don't know tenth second maybe, or something like that.
@electricseagull:
Strange, did you tried to refresh the page?
@andybrown:
I checked out assault rigs on youtube... Those non-perspective corrected textures... Ouch, my eyes! ;)
But yeah, my game is somewhat similar in gameplay.
@xrm0:
Ouch! I didn't think of that! :(
@igoramendola:
Ikaruga is a legendary shotemup game, where there are black and white enemy bullets, and you can switch your ship color, and only damaged by the opposite colored bullets. Check out sometimes, it is very good!
I wanted to do something similar, saying that the hoverbike can switch between two worlds/dimensions, so it is connecting them... But now only the bridges left for the connecting part of the theme :)
@sandybaydev:
Nice ideas! The game definitely needs more weapons, and physics based are good suggestion. I originally wanted the main weapon's damage reduced with distance, so the player can choose to stay away, but deliver smaller damage, or go in, and quickly finish off the enemies.
The aim is deliberately limited, I wanted to keep the vehicle combat feel (as opposed to a FPS character on a bike). But the players could probably accept that better if I use a hovercar as a vehicle instead of a hoverbike...
@Noah Ratcliff:
It connects poorly. :) The platforms are "worlds", and by clearing enemies, you build bridges between them, thus connecting them. :)
@pansapiens:
Yeah, but that's an important sound, signaling the clearing of the platform, and the opening of the path. :)
@Will Edwards:
Uhh, I'm sorry, I don't have a mac to test on... But I will try to keep those in mind for my future games. :)
@BradSmallPlanet:
Hmm, I don't have Safari installed... Is anybody else having problem in Safari?
@Patrik:
Wow I didn't even know that you can shoot with the mouse :)
I just used Unity's "Fire1" key, which is Control and Mouse 1
@Rothens:
I hope your keyboard survived the accident! ;)
Very nice game! Enjoyed it a lot. Good Controls, easy to understand but still challeging!
Very well done. Good controls, and I get the theme tie in. Awesome.
Only one Word: AwesomeGameManILoveItSoMuch!!!! :D Nice style... cool gameplay. Music is really nice... so well done... good job :D
Nice work, and in 3d congrats! I really don't like the control of the character but it's still a good LD game :)
Cool game! Controls are floaty but the game owns it, so I didn't mind them. One strange thing: if you fire on a down-ramp, your bullets go into the floor. Almost got me killed. I enjoyed the music! Good job.
Very well done. I included it in part 19 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/ljAqElzAd_Q
Great game! I don't get where is the connection with the theme but it is a fun game to play. The movements and shooting are pretty smooth. Keep up developing games, I liked what you wrote on your tumblr. Good job!
Oh, I like the visual simplicity and I especially adore that hoverbike. Like, for real, it's amazing. :)
Cool game. Took a bit to get used to the controls as I was expecting a strafe but that would probably make it too easy. I took way too much damage on the second area.
Thanks for the nice comments!
I played all games who rated here so far (except for two, which I can't get working :( ).
There is still some time left, if you rate mine here, I'll try to squeeze yours before the judging period ends!
@metalchouchen:
A Twitch game for LD is a brave move :) Unfortunately I can't play your entry :(
@longarmx:
I can't get to work your game, it wont even want to start. :(
very extreme-g!
everything looked really cool. i liked how it felt, especially how quickly you could turn. the feel of the bike was a bit overcorrect-ey at first, but i actually like my racing games like that (initial D seems that way to me).
the impact effect when you got hit was very good. not a lot of LD games have a good impact hit like that.
the sensation of speed was okay, but i almost with there was some futuristic speedometer to better gauge my speed... it would have been nice for when i was just-edging around some corners.
my main complaint would be the input mapping. spacebar would have been a lot better for wasd shooting (on my macbook the control key is on the left side of the keyboard). spacebar would have also been better for restarting (there is no insert key on a mac keyboard so i had to close the page then re-open it).
also, your colors for the level and player and monsters were so pretty but then you used programmer 'full-on' red and green for the special effects and UI, maybe it would look cooler if they matched?
oh, and maybe thicken up the sfx a little bit... sfxr can sound juicy if you just double or triple track some slight variations.
nice job, thank you for making this!
A huge amount of fun! I wish there were more levels, more platforming... more everything! Great work.
My best time was 124.94.
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Loved the bike, the feeling of hover and the airy architecture and atmosphere. Wanted to go long and fast. Got challenging with a nice curve and enemies felt fitting the setting though bit tropey.