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All In Your Head
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"An amazing platformer adventure!"
**Please use the web version if you can! The game was made for the web and does not work/look as well in the mac and windows versions**
All In Your Head is a game about the conscious and subconscious mind, featuring an original game mechanic. It comes fully equipped with a few interesting levels and even a functional level editor!
.::Instructions::.
W, A, & D to move. Shift to change between conscious and subconscious modes. (More in-depth instructions are in the game)
In the level editor, press spacebar to place an object.
This is my second ever Ludum Dare that I participated in! I believe I did much better then my last one and ended up creating a really cool game. I do wish I had just a little bit more time to add more levels and maybe touch up on some things, but it turned out to be a great game.
Edit: Fixed the minor movement bug. Everything should move smoothly now (except for the jumping). There are a few very rare game-breaking bugs; if you come across one please just refresh and re-try.
Downloads and Links
Ratings
![]() | Coolness | 67% |
#681 | Audio | 2.47 |
#743 | Humor | 2.07 |
#926 | Innovation | 2.64 |
#991 | Theme | 2.50 |
#1023 | Overall | 2.68 |
#1038 | Mood | 2.26 |
#1117 | Graphics | 2.11 |
#1124 | Fun | 2.14 |
Comments
I agree with previous comments, the game-play is very fast but unfortunate the controls can't accommodate that. Cool interpretation of the theme though!
This is a hard game. This is a funny game. It is possible for the enemies to get stuck when you are not in subconscious modes. They get stuck near the vertical walls sometimes(after I hit them).
Had some issues running it (everything went a bit too fast) and there were a few game-breaking bugs and compatibility issues that made it hard for me to enjoy it.
Good effort and keep it up.
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I Just fixed the movement bugs and such. Everything (except jumping) should move smoothly now.
Hiya!
I liked the graphics and the audio a bit. The game was pretty hard to control and way to fast, though the core time-stop mechanic would have been pretty fun to explore otherwise, as I liked the level design of the levels I actually managed to beat.
Good luck!
Hi there. Interesting idea. Like the on/off movement, seeing monster physics stop is reminiscent of Braid. The platforming itself is a bit creaky, gravity too high or something, also gaps not necessarily big enough for clean jumps. Good basis for something to build on.
I liked the idea itself, but the levels could be designed better: they are too tricky.
It's pretty hard hard to get past the first screen... and then the second screen bugged out and scrolled far past my character and I ended up dying. Pretty frustrating...
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Interesting touch of the theme, but a bit too fast for me combined with the jumping feeling tricky when you hit the roof made it a bit difficult to control the character. Otherwise quite finished and complete. I would have preferred it without the stressful randomized music though.