Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

Back to Browse Entries

Topsy Turvy Worm

by JTGaming2012 - 48 Hour Compo Entry

Connected worlds, each a different way up! From now on, gravity is your enemy!

Explore as a little worm but beware of marching moles and flaming fireballs - and the twisting gravity! Use the 'A' and 'D' keys to move left and right as well as the 'Space' to jump. Get to the end of two, twisted levels whilst being timed... Can you beat your high score?

Good luck!

Downloads and Links




simonnaus says ...
Aug 26, 2014 @ 12:05pm

Nice game! I expected to see a game like this pop up. The level design is pretty good.

Simon says ...
Aug 26, 2014 @ 12:07pm

Very entertaining to play, a bit hard maybe. This game mechanics is seen quite often these days but it fits the theme rather well I think. Well done :)

Endurion says ...
Aug 26, 2014 @ 12:16pm

Looks very nice, but the gameplay could use a bit more polish.
I got the end of level 2 somewhere before (visually?)

Plus sound! :)

Tosic says ...
Aug 26, 2014 @ 2:34pm

I haven't heard any sounds in the game, but everything else is really nice, I really like the 'two worlds' concept!

RaycoSantana says ...
Aug 28, 2014 @ 11:20am

really good, also worms are awesome there should be more character with worms as main characters!

liquidminduk says ...
Aug 29, 2014 @ 12:00pm

would be nice to have some audio (or was my volume down???!)
The green color tone was a little off putting and not very pleasing to the eye, maybe try another color palette.
Overall fun to play though!

jprogman says ...
Sep 13, 2014 @ 10:59pm

Installer? Ew.
Only a couple of levels, but it was fun while it lasted. I thought the yellow squares trigger the inverse gravity but it turns out they're there for decoration. Threw me off a bit, but nothing to be concerned about.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]