Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Bullets, Enemies, Portals

by Marjie62 - Jam Entry

Defend the good [insert faction here] of [insert location here] from the evil [insert faction here] with your interdimensional [insert bullets here]!

Bullets, Enemies, Portals is a shoot 'em up with flexible themeing - and a twist! Redirect bullets to alternate dimensions using portals that rotate the bullets by 90 degrees.

Downloads and Links


Ratings

#487Overall(Jam)3.06
#1907Coolness24%

Comments

Animated says ...
Aug 26, 2014 @ 2:35am

It is a decent concept but it feels a little clunky. Also the balls will often bounce off the ground sideways and it becomes a bit annoying

NnelGdaBandit says ...
Aug 26, 2014 @ 3:23am

Good idea for a mechanic, just needs a little more to it.

ponk says ...
Aug 26, 2014 @ 11:08pm

Hard to focus on both screens, but that's what is good
Nice unicorns !

pikkpoiss says ...
Aug 30, 2014 @ 8:07am

Nice concept, but it's hard to focus on both screens and synchronize actions well.

jprogman says ...
Aug 31, 2014 @ 3:49am

It's funny how I got two same kinds of enemies at the top screen, one that I can get rid of and the other that I can't. A silly double-standard I would say. Nice work!

Sep 2, 2014 @ 4:58pm

I can't do it man. Lol this is too hard for me.

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