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Welcome to Superdimensional!
Unity web player version highly recommended.
Controls:
- This is almost buttonless game. Use your mouse to interact.
- You may need to click the button on the left right corner if you get stuck.
The game was optimized for wide resolutions. If you play the Windows or Linux build then it is recommended to use wide monitor resolution. Some parts of the game may be difficult with tall resolutions.
Sorry about the spelling in the tutorial. My brain didn't function properly after 16 hours of non-stop coding :)
I've switched host to itch.io. The old link is still alive but it might die if there is too much traffic to it. Please link to itch.io instead of the old one.
Downloads and Links
Ratings
![]() | Overall | 4.55 |
![]() | Coolness | 100% |
![]() | Innovation | 4.67 |
![]() | Theme | 4.63 |
#5 | Mood | 4.43 |
#7 | Graphics | 4.58 |
#18 | Fun | 4.07 |
#48 | Audio | 3.79 |
#184 | Humor | 3.07 |
Comments
Really impressive ! Good work ! Will download the Source to learn more about Unity. :)
Wow. Such a unique idea. Very polished for 4b hours! Nice tutorial at the start. Lots of 5's from me.
Simply amazing! Graphics and audio, I loved them both! The gameplay was personal, which is always a good thing!
Wow 48 hours to make this just amazing work. I want to see the code for this!
O M G! Best game I played so far, this is incredible O_O 5 stars everywhere!!
Fantastic mechanics! I love how polished the game looks and how connected to the theme it is as well.
Wow. That was spectacular. Great concept, well executed. The most polished game I've played yet.
Concept was great, very polished and purty. I had a bit of a hard time with the mouse, seemed to be fighting with it. Epic entry though gj.
Thanks for comments! :)
Yeah I agree with you Stuffie.
I noticed via playtesting today that many testers tried to keep the mouse on top of those teleports which I didn't anticipate. It makes the game much more difficult to play.
I should have made an effort to teach players to use the portals more like tight light beams. That way you can see the world outside and you don't have to make effort to keep mouse on top of each portal.
Live and learn I guess :)
I may make a more fleshed out post LD version later and try to fix that. Many ideas didn't make it to the final version.
What a spectacular game! Such a great mechanic and awesome graphics to boot. Spot on!
HOW IN THE SEVEN WORLDS. 2 DAYS!? You're on a whole new level dude! 5/5 would buy.
That was awesome. Loved the concept and the rich atmosphere.
Had some trouble positioning the mouse to project the correct world at times, but that was part of the fresh experience :)
Would love to see more of this game.
@AlexGhost and @Arowx,
The code is a mess. You've been warned! :)
But if really want to take a look at the source then I'd imagine you'd probably be mostly interested in Lightmesh.cs, World.cs, Target.cs and Light.shader files.
Those are responsible of the world rendering and physics handling. The Unity scene's camera setup is also important.
That shader is slightly edited from Unity public wiki over here: http://wiki.unity3d.com/index.php/DepthMask
Wonderful. Probably my favourite game so far. Pretty, Polished and an idea I haven't seen before.
This one is pretty awesome. Pretty impressive piece of eye candy for 48 hours development.
Definitely my favorite game from this LD so far! Very original and I've already recommended it to a few people. I'd love to see a longer fully fleshed game from it :) Congratulations!
Really, really good game. I loved it. I like how the world-transition stuff is like light beams.
That was amazing. Never have I ever had so much fun with so little 'interaction', really well done. Also nicely done on preventing 'stuck' situations (for instance near the end, I thought I had gotten stuck where it says '30' but then I saw I could swim and free myself which was nice) that's some good level design, excellent job, hope to see a full game out of this! :)
Very atmospheric! Probably a bit too slow movement. Maybe add little more acceleration.
I have no words to describe this project, its insane and probably one of the best games i've played during this ludum at the moment, the way you switch between dimensions, the level design, the atmosphere. Everything's perfect, don't give up and keep working on it !
I can't click enough 5s, that was awesome!
You, sir, should win.
Sweet game! The mechanic for swapping worlds was awesome :)
At first I thought this is Jam entry but no... man, this is incredible! Good job.
I wonder how did you managed to get all done in 48hrs... I think it must all be skill, preparation, planning and time management :D
The atmosphere in this game is amazing and it has a really creepy otherworld feel to it. Loved it. :)
Really great use of the theme! Graphics and audio were solid as well. I think the controls were a little touchy and could use some smoothing out, though.
That's a creally cool concept and the game seems really polished.
Whoa, that was very surpising! Very particular concept, you know. Colours are adorable and the mood is really strong. Great!
Holy cow that was amazing. The reverse controls was confusing at first, but then you start to get the hang of it. Really great work!
It was interesting, but also horribly confusing at times (especially the first part with the squishing machines was really hard for me). Neat game though, good job!
Anssi@MooseflyGames
Excellent. Fantastic use of colour, highly unique mechanic, simple input very well executed and an fair difficulty curve. Easily a 5/5! :D
The idea is absolutely incredible, if at times a touch fiddly in execution. The subtle changes in background hum with the different realities was particularly nice.
It can get pretty hard after the tutorial part and with no much to do apart from changing the view can get a little slow too. But it's a great idea and very polished entry. With some adjustments at the controls you'll have a very nice and innovative game at your hands.
Hi there. Your game is amazing... top scores everywhere pretty much... Stunningly good job!
You really got hit by a blast of creativity there.
Absolutely outstanding entry.
Yeah, I don't have much to add that hasn't already been said :D Super cool..
One of the best entries by far, really unique gameplay and stunning visuals.
However I got stuck under a ledge in both worlds!
Restart!
Loved it though, really inspirational work
One of the best entries by far, really unique gameplay and stunning visuals.
However I got stuck under a ledge in both worlds!
Restart!
Loved it though, really inspirational work, got to the end!
Very cool game who fit with the theme ! I love the fact that the switching between worlds wasn't a one button switching. You had to be precise even if it's a little bit frustrating.
Great atmosphere ! The controls were a bit tedious but the game really looks polished. I love the way the text is shown.
I couldn't quite make it all the way to the end, I wasn't super good at figuring out where to move the mouse.
One of the best theme-based games that I've played so far!
Great idea , and very polished game. I find the control too unpredictable , but with a bit of work this could be a very very fun game :D
Super polished, nice idea and great (technical) execution.
Mouse controls were a bit frustrating though but still a very pleasant experience. Great work!
Wow, just wow. Clever, innovative and very well executed. The only entry where I'm 5 stars all around. Hats off to you! As I was playing it I was wondering in the back of my mind how many people were in this jam team - the fact that it's a compo entry makes this even more amazing!
Very innovative gameplay mechanic, tying wonderfully in with the theme. And really nice graphic and audio, setting an ethereal mood.
Amazing, amazing aesthetics! It reminded me a bit of Limbo. The mechanics are greatas well and I also liked the sound which helps setting the mood. Overall a fantastic entry!
Ok, this is simply amazing. Great mood, fantastic asthetics, fresh and fluid gameplay. One of the coolest entries I've played so far.
amazing game, I'd be surprised if this didn't end up top of the charts. mouse control was a bit fiddly. I imagine it would work better with a joypad. you would probably sell a lot on console
Amazing, how do you even design your levels ?? must be hard. Great job !
Absolutely awesome. Agree with Stuffie for the mouse control. But very impressive 48h project!
Thanks everyone! You guys are awesome! :)
It's been really great to have this many commenters. Got some great feedback too which is even more awesome!
@AlexandreSzybiak: You're right! They were quite a pain to design. It did help a little that I laid the "worlds" on top of each other in Unity. It was quite a nightmare at times to work with though. Far from ideal for any larger project :)
Mind blown... This is the kind of stuff that i knew i have been missing out from games. The kind of stuff i knew i would ever get from releases worth over 40 or 30 dollars. F### triple A games, most of them just plainly s###. Dull and non inventive bringing the same old thing over and over swearing its new but it isnt. Thank you I had a great experience.
Very interesting gameplay concept! And congratulations for the impressive technical work and polished artwork. I read your explanations on your blog, very interesting insights indeed!
Fixed a bug which could cause a crash when launching. http://elparfumer.ru Though it isn't particularly feature-rich, this simple but useful freeware quickly creates shortcuts to your frequently used folders.
Fixed problem causing Today widget not to load properly.http://handevent.ru/productivity/moskva-slezam-ne-verit-torrent.php + This app is now fully optimized for the new iPhone 5.
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Friggin awesome. Very polished, great fun!