Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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The Old One

by JNT - Jam Entry


NOTE: WEB link links to a global package containing all
versions of the game including source code.



Created for Ludum Dare 30 (Jam section).


Contains all source code used in this project.
Includes Qt Creator project files and Visual
Studio project.


You need SDL1.2, SDL_image1.2, SDL_mixer1.2,
and GLEW.

You need SDL1.2, SDL_image1.2, SDL_mixer1.2,
an OpenGL implementation and a Cocoa implementation
(you might need to have XCode installed for the last one)

You need libsdl1.2, libsdl_mixer1.2, libsdl_image1.2 and

Open project with QtCreator or Visual Studio, build & run, then done.


You need:
a moderately modern OpenGL implementation w/ driver

To run:
Double-click old_one.exe in bin folder.

You need:
a moderately modern OpenGL implementation w/ driver

To run:
Double-click in the bin folder.

You need:
a moderately modern OpenGL implementation w/ driver

To run:
Open a consode.
Navigate to binary file.
Type "./old_one"
Note1: You may need to alter file permissions in order
for the binary to run.
Note2: With luck you can run the binary by double-clicking
it. However, that depends on how your file manager
sets working directory.


Avoid/draw advantage of planetary alignment
and gravity to make your way to the heart of
the sun before the timer runs out. Keep an eye
on your stamina, and rest up on planets rather
than in space.

Button config:
Hold LEFT MOUSE BUTTON to move character (both on/off planet)
Hold RIGHT CTRL for map overview
Hold RIGHT SHIFT to pass time/regain stamina
Press SPACE to make a controlled jump at expense of stamina


This game was tested on Windows 7 64 bit (although binary is 32 bit), OSX 10.6.8, Ubuntu 12.10 (64 bit, x86-64). These are the only platforms that I have available, so if there is a platform specific bug that only occurs on newer versions of any of the OSes I can't do much. Try compiling the code yourself.

Downloads and Links




Aug 26, 2014 @ 12:26pm

The WEB link goes to the linux version.

JNT says ...
Aug 26, 2014 @ 2:23pm

Web link is mandatory, I saw no way around it. Going to upload a package containing all exes for Web download.

JNT says ...
Aug 26, 2014 @ 2:30pm

Web link now points to a global package containing all
versions of the game including source code.

Mali says ...
Aug 26, 2014 @ 2:52pm

I liked it. Pretty funny with the snail. Very hard game. Bit frustrating here and there but funny still.

darkshadow says ...
Aug 27, 2014 @ 3:59pm

Nice idea, but the stamina system seems to be a bit too harsh and unclear - I think I would have liked to see a numeric indicator of stamina in addition to the snail/shell colour.

hate-marina says ...
Aug 27, 2014 @ 4:22pm

Come on, it's too hard. Poor little snail T____________T

Aug 27, 2014 @ 4:46pm

Echoing the above - amusing concept but really difficult!

AortaStudios says ...
Aug 28, 2014 @ 9:23am

Took me a little while to get it working on OSX (should have read your notes first haha!) I was pretty confused at first, but a nice sub :) keep it up

JoshuaBurr says ...
Aug 28, 2014 @ 12:59pm

You can change the name of the 'Web' link.

Nanolotl says ...
Aug 28, 2014 @ 1:22pm

Nice concept, but the stamina system made it seem a bit tedious

JNT says ...
Aug 28, 2014 @ 5:04pm

Joshua: Thanks, didn't realize.

Tanser says ...
Aug 30, 2014 @ 9:45am

Interesting story! :D

kibertoad says ...
Aug 30, 2014 @ 10:04am

It would be a lot better with the right music, but even now it's crazy original and cool.

Mallot1 says ...
Sep 2, 2014 @ 2:18am

Great to see a fellow SDL developer ( although I migrated to SDL2 ) Great Work! :D

Lokarunith says ...
Sep 7, 2014 @ 8:32pm

I liked this game a lot! It captures really well how big the universe is and how much ime it takes to travel from one place to another.
And thanks for carifying Ursa Minor's true meaning ;)

JNT says ...
Sep 16, 2014 @ 1:31pm

Pretty funny my score for audio (2) puts me in #600th place when there is *no* audio in the game whatsoever... :/

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