Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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A Bridge Between Worlds

by MoArtis - Jam Entry

-- GAME DESCRIPTION --

An online game where you can build a bridge between the worlds and people.

But as an individual, you can only place one brick per day in the continent where you live.

So ask your friends and use the fact that our worlds are connected with the internet to finish this bridge!


-- CONTROLS --

Just Left-Click on a empty brick (small and white cube) of your choice , pick up a color and you done for the day.


-- WHY NO WEBPLAYER VERSION ? >:( --

Because I messed up badly on the networking part.

It was supposed to be a small game for the compo but I made so many poor decisions on the network part that I can't build a webplayer version anymore... Sorry about that :(

Downloads and Links


Ratings

#576Overall(Jam)2.93
#1948Coolness22%

Comments

Buttsteam says ...
Aug 27, 2014 @ 1:17am

Pretty neat idea, but there's no real... game. You might have over-scoped just a tiny bit with this project.

MoArtis says ...
Aug 27, 2014 @ 10:35am

To be honest I just wanted to experiment with network in unity. :P Thus I expected the network to take a lot of time to dev so I wasn't really able to spend too much time on coding a solid gameplay.

I guess networking is too challenging for a Ludum Dare for someone with too little experience on the subject. :)

Aug 27, 2014 @ 1:13pm

Quite original idea. IMHO one pixel per day is not enough to have fun, maybe you should give people more freedom to act.

rjhelms says ...
Aug 29, 2014 @ 1:24am

Very intriguing concept. I agree with others that one pixel per day isn't enough to really make this feel like a game, but as a way of experimenting with the theme and trying out Unity's network functionality it's great!

yodamaster says ...
Aug 29, 2014 @ 7:57pm

No game.

Shmackson says ...
Sep 13, 2014 @ 7:40pm

A very interesting concept. It would be a neat experiment to see how it would turn out if a good number of people participated. However, in its current state with one pixel a day, it may be too slow and give the individual too little power to keep them interested.

Lokarunith says ...
Sep 16, 2014 @ 12:04am

Intresting idea, but.. This game only makes sense if many persons play it, and in Ludum Dare.. there are so many entries that you shouldn't hope for a lot of people playing your game. Because there are so few people playing it, the game didn't really work.

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