Enduring Atlasby dickpoelen - 48 Hour Compo Entry
**HOW TO PLAY**
Enduring Atlas is a 2 player game between Darkness and Light. Players take turns connecting lines between the worlds to reach their perspective goals: Darkness tries to let the planets collide while Light tries to lighten Atlas' burden. Each players' progress is indicated in percentages at the top of the screen.
Each turn a player gets to draw one line between the top and bottom row of nodes. Darkness goes from a dark node to a light node, and Light goes the other way around. Every line connected to a node increases that node's strength for the player. Multiple connected lines to a single node expand that nodes strength exponentially.
Lines can be drawn straight or diagonally. If a newly drawn line intersects with any lines of the opposing player then there is a 50% chance that the opponents line will be destroyed.
After each turn the strength of all dark nodes is added up, as is the strength of all the light nodes. These forces are pitted against each other and the planets are either pulled in closer together or they move further apart. The first player to reach a 100% wins.
**ABOUT THE GAME**
Enduring Atlas deals with connected worlds that are also opposing worlds. Besides the two external worlds - the ones Atlas stands on and the one he has to carry - it also deals with two conflicted and connected worlds within. Darkness and light.
The darkness and light theme is also present in the audiovisual part of the game. The graphics consist of harsh shadows and clashing colors. The cursor is Atlas' own hand controlling both sides. The scattered piano tones in the background music are all "neutral" tones, while actions by the dark player add minor tones, and actions by the light player add major tones.
Downloads and Links
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.