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This is my second attempt in the Ludum Dare 48h competition! It was a very new experience, because this is my very first 3D-game.
Rotate planets around and connect them together with the WASD keys. Switch planet with Q and E. You can control the camera with the arrow keys.
Try to make the least amount of moves to complete the full structure!
I am very sorry, that there is a bug, I couldn't fix. I would be very happy if you could just restart with R and start all over, if this happens to you!
Thank you very much and have fun playing it.
And thanks to my friend Waterman7 for letting me host this on his website.
Downloads and Links
Ratings
![]() | Coolness | 81% |
#301 | Theme | 3.59 |
#308 | Innovation | 3.48 |
#465 | Audio | 2.83 |
#468 | Graphics | 3.21 |
#504 | Fun | 3.10 |
#514 | Overall | 3.25 |
#534 | Mood | 3.00 |
#881 | Humor | 1.78 |
Comments
58 ! very nice for your first 3d game, the unniverse is great and the control are good, i m curious about how you manage the colision :)
It was really fun to connect the small pieces to bigger ones, until everything is one big system!
Nice little puzzle, fitting theme very well. Is the music generated by code?
Nice game! It was very challenging for me which is always great! :)
A quite nice puzzle. Maybe there could have been more levels.
Nice puzzle, it took me a while but finally I think I connected them all. Nothing happened then, but maybe that was the bug you talked about. Liked the experience. Maybe add some more effects when connecting two pieces and a soundtrack.
96 turns. Was a nice challenge. Clearly this kind of game needs more iterations before it feels more natural to play and 48 hours isn't enough for that. Very good job!
Nice puzzle game, controls make sense though they take a moment to get used to.
Interesting and made enough sense, I definitely liked it. Would like to see more levels if this goes any further.
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Interesting puzzle game. Challenging and fair, because it is solvable.
Current Selection could be a bit more obvious, those particle effects were rather small.
I had one time where some nodes further away got rotated with an unconnected node. So there seems to be a possible bug in the parenting.