[ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]
A side-scrolling shooter, set in a superconnected world.
WASD or cursors to move, Ctrl or LMB to fire. F10 toggles the screen effect.
This was a solo project. Screen effect is Painterly, by Generic Evil Business Ltd. SFX from various CC0 sources. All other work was mine.
Downloads and Links
Ratings
#395 | Graphics(Jam) | 3.36 |
#425 | Fun(Jam) | 2.96 |
#546 | Audio(Jam) | 2.50 |
#622 | Mood(Jam) | 2.60 |
#657 | Theme(Jam) | 2.30 |
#663 | Overall(Jam) | 2.76 |
#712 | Innovation(Jam) | 2.20 |
#1364 | Coolness | 46% |
Comments
Ah crap, that sucks. I only have a PC here, so the Mac and Linux versions were just a case of build and hope for the best.
The Linux version works, but:
* The score is a bit hard to read
* I can't figure out a reason why I shouldn't just constantly shoot
* Is there any sort of ending?
* Sounds got annoying after a bit, but until then, they were pretty good
* Not very clear how it relates to the theme
Otherwise, it was a pretty fun game
~misson20000, voting on behalf of our team
I'll second that the score is a bit difficult to read. Loved the voxels otherwise. Also not sure how it connects to the theme, but it's a fun game to play nonetheless :)
Fun game. Animations are good and the explosions are great. GJ.
A fun little game - I also enjoyed the voxel aesthetic. However there didn't seem to be a way to exit the game (from fullscreen mode), so I had to end the game from the task manager while the mouse was locked to the game.
Thanks for the comments!
I did have something in mind about battling a world-sized superconnected alien entity, which constantly reformed into different enemies, but I didn't have time to get everything I wanted into the game.
I also had a plan for 'assembler' enemies, which would take the debris and build mini-bosses. They'd always appear along with huge waves of enemies, so you'd be able to refrain from firing and 'stealth' your way through those sections, possibly with a mechanic where you could manoeuvre faster if you weren't shooting. Three days is too short a time to get ambitious though, and I'm glad I kept things simple.
It's been a really fun project to work on, so I'll probably develop it further (I'm dying to add a mouse-controlled drone) and keep uploading builds to itch.io (http://adfp.itch.io/superconnected-world)
@darkshadow Thanks, that hadn't even occured to me (I always play LD games in windowed mode, if I can). I'll add that to the build on itch.io ASAP.
Game caused my PC to blue-screen when I tried to quit. Loved playing it whilst it worked.
@Vytheros Wow, thanks for letting me know. Unity's always been pretty reliable for me, but I obviously need to make a 'quit' button a priority. Cheers.
REALLY love the self-assembling enemies and the enemy patterns are fun. Would love to see more of this!
FINALLY AN ENTRY THAT PROVIDES A LINUX EXECUTABLE! It's a fun game and the graphics are really cool, but it gets boring after a while. Would require some variety.
Graphics and effects are cool, and actually feel thought out, rather than slapped on. Gameplay is a bit boring as the enemy patterns don't really get all that challenging even when the game goes on. Music would've suited this kind of game very well too.
Very interesting, but score is wayyy too hard to see, try using other kind of innovative numbers :D
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Mac version doesn't run for me :(