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The game I made for the Ludum Dare compo #30 is called "Rubber Slimes". You control two slimes, each in its own "world", so-to-speak.
There's no connection - except for a rubber band that's keeping the slimes together. You have to be careful though, as the rubber band tends to break easily on every occasion it gets.
This is a really hard game.
By the way, this entry is my second one. And the first time that I EVER made any music (like, in my whole life)! So I'm pretty happy about the way that went.
These are the tools which I used:
- Language: Java
- IDE: Eclipse
- Engine/Framework: JangoDare (http://github.com/JangoBrick/JangoDare)
- Graphics: GIMP
- Sound effects: Bfxr
- Sound editing: Audacity
- Music: FL Studio 11
- My brain
Downloads and Links
Ratings
![]() | Coolness | 57% |
#144 | Theme | 3.81 |
#236 | Innovation | 3.58 |
#247 | Humor | 2.90 |
#324 | Overall | 3.44 |
#344 | Fun | 3.29 |
#446 | Audio | 2.86 |
#534 | Mood | 3.00 |
#806 | Graphics | 2.71 |
Comments
@Martoon I agree. Since the 48 hours aren't over yet, I think I'm still allowed to fix this. So, there you go, press [R] to restart the level ;-)
Cool idea. The intro text wasn't wrong - it did get a bit infuriating at times! Checkpoints would have made this a little bit better. Overall, pretty enjoyable though!
Nice concept and execution. The graphics are a bit... "Missmatchesed".
Really cool concept, and it was fun to play. Getting stuck was a hassle, though; I feel like it would have been easier to avoid if you put some kind of spike or other hazard in the alcoves so a player could easily see it ahead of time and avoid it.
Nice game, and really hard! I got stuck many times xD
Checkpoints would definitely be a good addition :)
Great idea, nicely done, as the other guy said, checkpoints, or a limited amount of "undo"s would make this less frustrating. Great job!
Really cool idea, but a bit too hard for me. And for your first shot at music, the track wasn't that bad!
Good game, it is much harder than it seems. The 'Keep calm and avoid places that you cannot escape' strategy failed me on the second level.
You bastard. I do have a nut allergy! :D
Seriously, this is a good idea, executed well. The only issue I had was not being able to hold up and down at the same time.
Wow, this is such a clever idea, I'm very impressed. Excellent job!
Haha, "This is a really hard game" is quite the understatement! That or I'm just terrible at games. Still, it was a lot of fun.
Love that you listen your brain as a tool you used, it sucks when you forget to bring it to a competition! ;D
Definitely hard. Those damn dead ends are an instant killer. I could only play it when I'm in a good mood, heh.
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Clever idea, and executed well. Considering the difficulty, though, it'd be useful to have a quick "restart the level" key, instead of having to click a button each time.