Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Defend the Planets!

by alhvi - Jam Entry

This planets are connected. They share energy. The energy is used to shoot and destroy enemy invaders. Transfer the energy between planets to support the one that's under heavy attack.

Created by Cavi and Alhvi using ImpactJS engine. We hope you like it :D

Music: "Rocket" by Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

Downloads and Links




riktothepast says ...
Aug 25, 2014 @ 4:31pm

Fun and very well done. Congratulations!.

Vidsneeze says ...
Aug 25, 2014 @ 8:52pm

There's soo much strategy that goes on playing this game he he

foobraco says ...
Aug 25, 2014 @ 11:37pm

Great strategy game, I really like how it handles the distribution of resources and the way it makes you choose between upgrades each wave.

inakrinat says ...
Aug 26, 2014 @ 4:21am

Nice one! Very good!

Mapboy says ...
Aug 27, 2014 @ 12:45am

Neat little game. Enjoyed it!

Chaoslab says ...
Aug 27, 2014 @ 8:06am

That was some fun, Like the music. Well done! :-)

radmars says ...
Aug 27, 2014 @ 6:16pm

Nice! Clever mechanic that fit perfectly with the theme! Really fun.

elkiwydev says ...
Aug 27, 2014 @ 6:24pm

Looks good, good job

leafarz says ...
Aug 29, 2014 @ 4:43pm

very simple, very micro-y but very fun game!
would be useful i think if you add shortcuts for transferring energies.
nice game and great job!

fauge says ...
Sep 2, 2014 @ 12:49am

great little game, could be other planetary upgrades as well

Miziziziz says ...
Sep 2, 2014 @ 12:52am

Very solid game and nice music.
Would like to see more strategy options and more enemies, but otherwise it's a unique defense game

villhest says ...
Sep 5, 2014 @ 7:57am

Nice defense!

tiff says ...
Sep 6, 2014 @ 12:06am

Really fun and very well done! I also loved the music!

Riley Adams says ...
Sep 6, 2014 @ 6:41pm

Nice work, fun mechanic!

Dry Tree says ...
Sep 10, 2014 @ 6:51am

Very good game, and well fitted to the theme. Just a thought: It would be nice if I didn't have to click to transfer energy and instead it tracked my mouse position and distributed energy automatically based on how close my pointer was to each of the three planets - I think that would make the game more dynamic and I'd feel more powerful playing it.

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